Barbarian
The strongest close-combat hero, specializing in melee attacks and high physical durability.
How it plays
The game uses a top-down view of individual dungeon rooms and corridors. A party consisting of a Barbarian, Dwarf, Elf, and Wizard explores each quest, completes its objective, and attempts to return safely after confronting monsters and traps.
Each hero moves, attacks, searches, and uses equipment during turn-based play. Doors reveal new sections of the map, while treasure and surviving enemies affect the party’s resources. Completing quests allows the heroes to continue through the campaign and improve their equipment.
Plan your run
Explore methodically and avoid separating the party. Keep durable heroes near the front, while the Wizard and Elf remain protected behind them.
Search rooms carefully, conserve healing and combat resources, and do not rush toward unexplored doors. Equipment and spells are limited, so use them for dangerous encounters rather than routine fights.
Meet the cast
The strongest close-combat hero, specializing in melee attacks and high physical durability.
A sturdy adventurer with useful combat ability and the capacity to deal with traps.
A balanced hero who combines weapon skill with limited magical ability.
The party’s main spellcaster, physically weak but able to use powerful magic.
The wise guide who presents the heroes with their quests.
The evil sorcerer who commands the monsters and opposes the heroes.
Before you begin
Keep the party together when entering unexplored rooms.
Use the Barbarian and Dwarf to absorb close-range attacks.
Save the Wizard’s strongest spells for bosses or crowded encounters.
HeroQuest is a fantasy board-game adaptation developed and published by Gremlin Graphics for DOS in 1991. It combines turn-based dungeon exploration with light role-playing and tactical combat, based on the Milton Bradley and Games Workshop tabletop game. Players guide a party of four heroes through quests created by the evil sorcerer Zargon, searching rooms, opening doors, collecting treasure, and battling monsters. The computer version preserves the board game’s structured movement and hidden-map discovery while automating dice rolls and enemy turns. Its reception was generally favorable among fans of the original game, although critics noted that the adaptation was relatively simple and depended heavily on the appeal of the source material.
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