Kevin McCallister
The young protagonist, who is separated from his family and must evade the Wet Bandits in New York.
Documented for this version
D-pad | Move Kevin and select directions |
|---|---|
A | Jump |
B | Use or throw the currently available item |
How it plays
The game uses a side-view perspective. Kevin travels through city locations, avoiding hazards and enemies while reaching the end of each stage. He can move, jump, crouch in suitable situations, and use throwable or collected items against threats.
Stages are structured as short platforming challenges with enemy encounters and environmental obstacles. Progress depends mainly on completing levels and managing available items; the game does not offer a deep character-upgrade system or multiple substantial play modes.
Plan your run
Learn the timing of jumps before moving quickly through a stage. Many hazards are easier to handle when approached slowly, giving Kevin time to identify enemy movement and safe platforms.
Conserve throwable items for dangerous encounters rather than using them immediately on minor enemies. When possible, use the edge of a platform or a height advantage to attack while reducing the chance of contact damage.
Meet the cast
The young protagonist, who is separated from his family and must evade the Wet Bandits in New York.
One of the burglars pursuing Kevin and a recurring enemy in the game.
Harry’s partner and another recurring threat who appears during Kevin’s escape.
Before you begin
Approach unfamiliar platforms cautiously; enemy movement and hazards can punish rushed jumps.
Save useful projectiles for tougher enemies and crowded sections.
Expect a demanding game and practice the timing of repeated platforming sequences.
Home Alone 2: Lost in New York is a side-scrolling action platform game developed by Imagineering and published by THQ for the Nintendo Entertainment System in 1992. It adapts the second Home Alone film, placing Kevin McCallister in hostile locations across New York while Harry and Marv pursue him. The game combines platforming with simple projectile-based combat and obstacle avoidance. Players move through compact stages, collect useful items, and try to survive repeated encounters with the burglars. Its presentation follows the film’s premise, but contemporary reception was generally mixed to negative, with criticism commonly directed at the controls, difficulty, and repetitive gameplay.
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