Final Fantasy VII
psRole-Playing
Documented for this version
D-pad | Move the controlled player |
|---|---|
X | Short pass; select an option in menus |
Circle | Shoot or make a longer pass, depending on context |
Square | Cross or perform a defensive challenge, depending on context |
Triangle | Through pass or goalkeeper rush, depending on context |
R1 | Sprint |
How it plays
Matches are viewed from a broadcast-style, angled perspective. Players control one footballer at a time while the game handles the rest of the team, switching control as possession changes.
The objective is to score more goals than the opposing team. Players pass, shoot, cross, tackle, sprint, change formation, and manage set pieces. Exhibition matches provide quick games, while league and cup competitions add fixtures and progression through a tournament structure.
Plan your run
Use short passes to move defenders before attempting a through ball or cross. Avoid sprinting constantly, since controlled movement makes dribbling and defensive positioning more reliable.
Adjust the formation to match the opponent’s threat. Protect a lead with safer possession and compact defending rather than repeatedly forcing forward passes.
Before you begin
Learn the difference between short passing, shooting, and crossing before attempting advanced attacks.
Use manual player switching when the computer-controlled selection leaves a dangerous runner unmarked.
Set pieces are safer when aimed for a teammate rather than played directly into a crowded penalty area.
ISS Pro Evolution is a PlayStation association-football game developed by Konami Computer Entertainment Tokyo and published by Konami. It focuses on simulation-style matches rather than arcade scoring, with tactical formations, passing, dribbling, set pieces, and tournament competition. The game presents a broad selection of national teams and recognizable player likenesses, although licensing and player names vary by region. Its main appeal is the combination of responsive controls and deliberate team play, supported by several match and competition modes. Released in 2000, it was well regarded in Europe for bringing Winning Eleven-style depth to the ISS Pro line and is often remembered as an important step toward the more advanced football games that followed.
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