Player Knight
The knight controlled by the player, mounted on a flying ostrich and armed with a lance.
Documented for this version
Arrow Left | Move left |
|---|---|
Arrow Right | Move right |
A | Flap upward |
Start | Pause or resume the game |
The controls listed are for the NES controller.
Flapping changes the ostrich’s vertical movement; horizontal direction is controlled separately.
How it plays
Each round takes place on a single-screen arena containing platforms, lava, enemy riders, and flying hazards. The objective is to defeat all enemy knights while keeping the player’s lance above theirs during collisions.
The directional buttons steer the ostrich horizontally, while A makes it flap upward. Enemies hatch from eggs after their riders are defeated, and later rounds increase pressure through tougher formations and hazards. A second player can join the action, either cooperatively or competitively depending on the round.
Plan your run
Keep the ostrich moving with short, controlled flaps instead of holding a constant altitude. Approach enemy riders from below, then flap past them so the lance reaches their body from above.
Clear eggs quickly before they hatch into new enemies. Use platforms to reset your position, avoid the lava, and reserve open space for escaping the pterodactyl. In two-player games, avoid crowding the same platform and divide targets when possible.
Meet the cast
The knight controlled by the player, mounted on a flying ostrich and armed with a lance.
Mounted opponents who patrol the platforms and attempt to collide with the player from above.
More dangerous flying enemies that appear as the game progresses.
A fast hostile creature that can pursue the player and complicate the arena.
A hazard associated with the lava at the bottom of the arena.
Before you begin
Short flaps are easier to control than repeated long climbs.
Strike enemy riders from above; a level or side collision can be dangerous.
Destroy newly spawned eggs quickly to prevent the arena from filling with enemies.
Keep moving near the bottom of the screen so the lava does not trap you.
Joust is an arcade-style action game developed by HAL Laboratory for the Nintendo Entertainment System and based on Williams’ 1982 arcade game. The player controls a knight riding a flying ostrich and must defeat enemy riders by colliding with them from a higher position. Its play style centers on short, repeated arena rounds rather than exploration or inventory management. The NES version preserves the original’s distinctive flapping movement and supports alternating or simultaneous two-player play. It was generally regarded as a faithful, if simplified, home conversion, with the hardware adaptation providing a smaller-scale version of the arcade challenge.
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