Documented for this version

Which controls does this version use?

Actions

Kirby's Dream Land 2 action controls
Arrow LeftArrow Right
Move left or right
Arrow Up
Enter doors or climb when the stage permits
Arrow Down
Crouch or descend when supported by the terrain
A
Jump; press repeatedly in the air to fly
B
Inhale, use a copied ability, or spit out an inhaled enemy
Start
Pause the game

Control notes

  • Controls are for the original Game Boy version.

  • The exact effect of B depends on whether Kirby is carrying an inhaled enemy or a copy ability.

How it plays

How does Kirby's Dream Land 2 play?

Kirby explores seven side-scrolling worlds made up of platforming stages, bonus areas, and boss encounters. He can walk, fly, swim, inhale enemies, spit them out as stars, and use copied abilities.

Rick, Kine, and Coo can assist Kirby, while certain abilities combine with a specific animal friend to create different attacks. Rainbow Drops are hidden throughout the adventure. Collecting all seven unlocks the stronger final confrontation and the best ending.

Plan your run

What is the best way to play Kirby's Dream Land 2?

Explore every branch of each stage instead of rushing to the goal. Animal friends can open routes or improve a copied ability, so test them whenever a room offers a choice.

Search for Rainbow Drops carefully. Revisit earlier stages after gaining useful abilities, and keep health items for boss rooms when possible. Completing the collection is required for the stronger ending.

Meet the cast

Who are the key characters?

1

Kirby

The pink hero of Dream Land who inhales enemies, copies abilities, and searches for the Rainbow Drops.

2

King Dedede

Dream Land's king, whose actions at the beginning of the game help unleash the threat affecting the land.

3

Gooey

A friendly blue companion who can be summoned as a second character in cooperative play.

4

Rick

A hamster animal friend who helps Kirby run and attack on land.

5

Kine

A sunfish animal friend who lets Kirby move and fight effectively underwater.

6

Coo

An owl animal friend who helps Kirby fly and maneuver through strong winds.

7

Dark Matter

The mysterious dark force behind the game's central threat and final confrontation.

Before you begin

What should you know before playing?

  1. 1

    Use inhaled enemies as projectiles when a copy ability is unavailable.

  2. 2

    Try each animal friend with different copy abilities; their combinations can change attack range and movement.

  3. 3

    Rainbow Drops are often placed off the main route or behind unusual terrain.

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