Thomas
The martial artist controlled by the player, fighting through the stages to rescue Sylvia.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Down | Crouch |
Arrow Up | Jump |
A | Punch |
B | Kick |
How it plays
The game uses a fixed side-scrolling perspective. Thomas advances through five stages, defeating waves of ordinary enemies and surviving hazards before confronting a stage boss.
Players can walk, crouch, jump, punch, and kick. Enemies approach from both sides, while knives, falling objects, and other hazards require timing and positioning. A stage is cleared by reaching its end and defeating the boss; after the final battle, the game can be replayed at a higher difficulty.
Plan your run
Stay near the center of the screen so enemies cannot trap Thomas against an edge. Use kicks against ordinary attackers when spacing matters, and crouch or jump to avoid knives and overhead hazards.
Learn each boss's approach pattern instead of attacking continuously. Preserve lives by prioritizing incoming threats, especially enemies approaching from behind, and use the stage layout to keep opponents on one side whenever possible.
Meet the cast
The martial artist controlled by the player, fighting through the stages to rescue Sylvia.
Thomas's girlfriend, who is held captive and serves as the rescue objective.
The main antagonist and final opponent.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Crouching helps avoid several high attacks and thrown knives.
Do not rush forward when enemies are entering from both sides.
Bosses are safer when attacked after their movement or attack animation ends.
Kung-Fu is a side-scrolling martial-arts action game developed by Irem and released for the Nintendo Entertainment System. It is based on the arcade game Kung-Fu Master, itself inspired by martial-arts cinema. The player controls Thomas, who fights through a series of hostile locations to rescue Sylvia from Mr. X. Combat is built around punches, kicks, crouching, jumping, and careful movement rather than complex combinations. The NES version was recognized for bringing a fast arcade-style beat-'em-up experience to home consoles, although its short structure and demanding difficulty make it feel more like a focused arcade conversion than a large adventure.
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