Lara Croft
An archaeologist and adventurer who investigates the mystery surrounding an ancient artifact while crossing dangerous ruins and other locations.
Documented for this version
D-pad | Move Lara |
|---|---|
A | Jump |
B | Attack or interact |
Start | Pause the game |
How it plays
The game presents Lara from a side-on perspective. Each stage combines platforming, environmental navigation, enemy encounters, and collectible or progression items. The objective is generally to reach the end of the area while finding the route through ledges, hazards, switches, and interior spaces.
Lara can move, jump, use weapons, and interact with objects. Progression is stage-based, with new locations and story events becoming available as earlier sections are completed. The handheld design favors short action sequences and 2D route-finding over the larger puzzle spaces of the console versions.
Plan your run
Observe the layout before committing to a jump, especially where hazards or moving platforms are present. Search side paths for useful items and collectibles before leaving an area.
Use ranged attacks from a safe distance when possible, and avoid rushing into groups of enemies. When progress appears blocked, check nearby walls, platforms, switches, and alternate routes rather than repeatedly attacking the obstacle.
Meet the cast
An archaeologist and adventurer who investigates the mystery surrounding an ancient artifact while crossing dangerous ruins and other locations.
Before you begin
Check upper and lower routes before moving forward.
Use careful positioning around traps and platform gaps.
Explore dead ends because they may contain collectibles or useful items.
Lara Croft: Tomb Raider - Legend for Game Boy Advance is a 2D action-platform adventure developed by Human Soft and published by Eidos Interactive. It adapts the core premise of the console game: Lara investigates clues connected to an ancient artifact while traveling through hazardous ruins and modern locations. The handheld version uses side-scrolling exploration instead of the console release’s third-person 3D presentation. Lara runs, jumps, climbs, fights enemies, and searches for routes through compact stages. Reception was shaped by the limitations of the GBA conversion; it preserves the recognizable Tomb Raider setting and character, but offers a simpler interpretation of Legend’s exploration and set pieces.
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