Raziel
The playable protagonist, a former vampire lieutenant who becomes a wraith and seeks revenge against Kain.
Documented for this version
D-pad | Move Raziel |
|---|---|
X | Jump |
Square | Attack |
Circle | Shift between the material and spectral realms The action is context-sensitive in some situations. |
Triangle | Interact with contextual objects |
L1 | Center or adjust the camera |
R1 | Guard |
How it plays
The game is played from a third-person perspective as Raziel explores interconnected areas of Nosgoth. Progress depends on defeating enemies, finding glyphs and weapons, solving environmental puzzles, and reaching new regions through gates, switches, movable objects, and realm shifting.
Raziel fights with his claws, environmental weapons, and the Soul Reaver blade. Defeated vampires can be consumed for energy, while the spectral realm changes movement and interaction rules. Abilities gained during the story, including swimming, climbing, and improved realm manipulation, open previously inaccessible routes.
Plan your run
Explore thoroughly before leaving each area, since visible ledges and unusual walls often indicate later routes or hidden rewards.
Use realm shifting to change the layout of puzzles, and carry a weapon whenever possible. In combat, throw weakened vampires into hazards or finish them with environmental objects instead of relying only on direct attacks.
Meet the cast
The playable protagonist, a former vampire lieutenant who becomes a wraith and seeks revenge against Kain.
The powerful vampire ruler of Nosgoth and Raziel's former master.
The spectral guardian of the Balance Pillar who guides Raziel.
A time-streamer whose plans and knowledge influence Nosgoth's history.
Before you begin
Keep a weapon ready for vampire enemies; Raziel's claws are less reliable against tougher foes.
Look for scalable walls, movable blocks, and material objects that become useful after shifting realms.
Legacy of Kain: Soul Reaver is a gothic action-adventure game developed by Crystal Dynamics and published by Eidos Interactive for the original PlayStation. It follows Raziel, a former vampire lieutenant resurrected as a wraith after being cast into a vortex by his master, Kain. The game combines third-person exploration, environmental puzzles, platforming, and melee combat across the ruined world of Nosgoth. Its defining feature is the ability to shift between the material and spectral realms, changing paths, hazards, and puzzle solutions. Soul Reaver was widely praised for its atmosphere, world design, voice acting, and ambitious storytelling, although its abrupt ending and removed content were commonly criticized. It remains one of the most respected narrative-driven action games of its generation.
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