Samson
The young protagonist. He jumps normally and attacks by throwing small projectiles.
Documented for this version
D-pad | Move Move the current character; directional behavior varies by character. |
|---|---|
A | Jump Jump with Samson, Kikira, or Gamm; K.O. uses the button for upward movement. |
B | Attack Use the current character's attack. |
Select | Switch character Switch among available characters during play. |
Start | Pause Pause the game. |
Controls apply to the original NES version.
Character abilities change how movement and attacks behave.
How it plays
Little Samson is played from a side-scrolling perspective. The objective is to clear a sequence of stages, defeat enemies and bosses, and use the appropriate character to overcome different terrain and hazards.
Samson jumps and throws projectiles, Kikira climbs walls and ceilings, Gamm moves through water and breaks blocks, and K.O. flies while using a powerful close-range attack. Characters share a life supply, and the player can switch between available heroes during a stage.
Stages contain checkpoints, items, hidden areas, and bosses. Progression depends on learning enemy patterns and choosing the character best suited to each section.
Plan your run
Meet the cast
The young protagonist. He jumps normally and attacks by throwing small projectiles.
A dragon-like fighter who can climb walls and ceilings and throw fireballs.
A large golem who can move underwater, break certain blocks, and punch enemies.
A small flying creature with free aerial movement and a strong close-range attack.
Before you begin
Learn each character's movement before attempting the later stages.
K.O.'s flight is useful for exploration but can make precise landings harder.
Do not treat character switching as a limited resource; use it whenever it provides a safer route.
Little Samson is a 1992 NES action-platformer developed by Takeru and published by Taito. The game follows Samson, a young hero charged with stopping four escaped demons before they destroy the kingdom. Its central feature is the ability to switch between four characters, each with distinct movement and attack abilities. Stages combine traditional side-scrolling platforming with hazards, enemies, collectible items, and boss encounters. The game was praised for its polished graphics, responsive controls, varied character design, and challenging level construction. It received limited attention during the NES era, but later became highly regarded among collectors and fans of technically ambitious late-generation platformers.
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