Mappy
A police mouse who enters the mansion to recover stolen valuables.
Documented for this version
Up | Move upward on ladders. |
|---|---|
Down | Move downward on ladders. |
Left | Move left. |
Right | Move right. |
How it plays
Each stage is a single-screen mansion filled with platforms, ladders, doors, and collectible objects. Mappy must collect every item before reaching the exit or completing the stage, while Meowkies pursue him through the layout.
Mappy cannot defeat enemies directly. He survives by changing floors, using doors to stun or repel cats, and exploiting moving trampolines and gaps. Completing stages increases the challenge through faster enemies and tighter timing, while bonus rounds provide opportunities to improve the score.
Plan your run
Plan a route before collecting the nearest items, because returning across the mansion often places Mappy directly in an enemy's path.
Use doors as defensive tools rather than opening them immediately. Lure cats close, then use the door effect to create space and reach another floor. Keep an escape route available when several Meowkies converge.
Meet the cast
A police mouse who enters the mansion to recover stolen valuables.
Cat enemies that patrol the mansion and chase Mappy.
A larger cat thief and recurring antagonist who can interfere with Mappy's route.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Learn the position of every door and ladder before moving quickly.
Use trampolines to change floors or escape pursuing Meowkies.
Collect items in a safe order instead of simply taking the closest one.
Mappy is an arcade-style action game developed and published by Namco, adapted for the Nintendo Entertainment System from the 1983 arcade original. The player controls Mappy, a police mouse searching a mansion for stolen goods while avoiding hostile cats. Its central play style combines platform movement, ladders, doors, and carefully timed escapes rather than direct combat. The NES version preserves the compact, score-focused structure of the arcade game, with stages built around repeating patterns and increasingly dangerous enemy movement. Reception has generally valued its simple rules, distinctive character design, and faithful arcade concept, although the limited number of stages and demanding timing can make the game feel brief and unforgiving.
Catalog entry maintained by EmuGamers Editorial Team
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