Mario
Mario serves as the visual guide and mascot for the puzzle presentation.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move the cursor |
|---|---|
A | Fill or clear the selected square |
B | Mark or clear an X on the selected square |
START | Pause or resume the puzzle |
Button labels refer to the Game Boy controls.
The same marking button can remove an existing mark from the selected square.
How it plays
Each puzzle is shown as a grid with numbered clues along its rows and columns. A clue indicates the length of a consecutive block of filled squares; multiple clues must be separated by at least one blank square. The player moves a cursor around the grid and marks cells as filled or crossed out.
Puzzles are solved through deduction rather than timed action. Correctly completing a grid reveals a picture, while mistakes can be identified through the game's checking rules. The game is organized as a progression of increasingly complex puzzles, with larger grids and less immediately obvious solutions appearing as the player advances.
Plan your run
Begin with rows or columns whose clues account for nearly the entire line. When a clue can occupy only one position, fill those guaranteed cells first.
Mark confirmed empty cells with crosses and use them to separate clue groups. Recheck both directions after every deduction, and avoid guessing until all forced placements have been exhausted.
Meet the cast
Mario serves as the visual guide and mascot for the puzzle presentation.
Before you begin
Use overlapping placements to identify cells that must be filled.
Cross out cells that cannot belong to any legal clue arrangement.
Keep row and column deductions synchronized instead of solving only one direction.
Mario's Picross 2 is a picture-logic puzzle game developed by Jupiter and published by Nintendo for the Game Boy. It presents nonogram puzzles in which players use numerical clues to determine which squares should be filled, gradually revealing a hidden image. Mario appears as the game's guide and visual host rather than as a directly controlled platforming character. The game builds on the original Mario's Picross with a substantial collection of puzzles and a familiar handheld interface. Its measured pace, compact presentation, and increasingly demanding deduction made it well suited to short sessions. Released in Japan in 1996, it remained a niche Game Boy puzzle title outside that market, but is regarded by Picross players as a solid continuation of Nintendo's early portable nonogram series.
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