The four tournament fighters
The selectable contenders who make up the game’s main cast and represent the final bracket of the tournament.
Documented for this version
Directional Pad | Move and select options |
|---|---|
1 | Punch |
2 | Kick |
How it plays
Matches use a side-view arena and pit two fighters against each other. The objective is to deplete the opponent’s energy before the round timer expires, with victory usually requiring success across multiple rounds.
Players move horizontally, jump, defend, and use separate punch and kick attacks. Progression follows a tournament-style sequence of battles, while versus play provides direct matches against another player when available. Success depends on spacing, attack timing, and recognizing when the opponent is vulnerable.
Plan your run
Stay near the edge of the opponent’s effective range and punish missed attacks rather than attacking continuously. Mix high and low attacks, use jumps sparingly, and block when the opponent begins a close-range sequence.
Against computer-controlled fighters, observe their repeated patterns and respond with short attacks after they recover. Avoid standing still in the corner, because limited space makes defensive options less reliable.
Meet the cast
The selectable contenders who make up the game’s main cast and represent the final bracket of the tournament.
Masters of Combat is a one-on-one fighting game developed and published by Sega for the Sega Master System. It presents a martial-arts tournament in which fighters battle through a sequence of matches using punches, kicks, jumps, blocks, and special techniques. The game is built around direct competitive play rather than exploration or story-heavy progression, with an emphasis on learning attack range and timing. Its small roster and straightforward presentation reflect the limitations of the Master System, while the responsive match structure gives it a distinct identity among the system’s fighting games. Reception has generally recognized it as an ambitious and playable console fighter, although its simplicity and limited content reduce its depth compared with larger 16-bit contemporaries.
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