Documented for this version

Which controls does this version use?

Actions

Metal Gear Solid action controls
D-pad
Move Snake

Press lightly for walking and use the directional controls to navigate.

X
Use, interact, or confirm

Context-sensitive actions include opening doors and picking up items.

Circle
Punch or strike

Repeated presses perform Snake’s close-combat sequence.

Square
Equip or use the selected weapon

Hold for aiming with compatible weapons.

Triangle
Enter first-person view

Useful for examining surroundings and certain actions.

L1
Open the weapon or item selection display

Select the desired equipment with the directional controls.

R1
Hold weapon aim or perform context-sensitive aiming

The exact function depends on the equipped weapon.

Start
Open the pause menu

Used for equipment, options, and map-related screens.

Control notes

  • Controls refer to the original PlayStation version.

  • Pressure-sensitive movement depends on the original PlayStation controller.

How it plays

How does Metal Gear Solid play?

The game uses a third-person viewpoint, with optional first-person observation. Snake explores interconnected facility areas, avoids guards, gathers weapons and key items, and completes objectives that advance the story.

Players can crawl, hide in shadows or beneath objects, distract enemies, use surveillance equipment, and fight when necessary. Alert and evasion phases affect the immediate danger but do not create a conventional experience-level system. Progression comes from story events, equipment, access cards, and new abilities obtained throughout the mission.

Plan your run

What is the best way to play Metal Gear Solid?

Study guard routes before moving, and use the radar whenever the area is not in an alert state. Crouch-walking and crawling reduce detection risk, while knocking on walls or throwing empty magazines can redirect guards.

Save ammunition for boss fights and use rations before health becomes critical. Search rooms carefully for suppressors, body armor, key cards, and optional weapons. During alerts, break line of sight and change hiding places instead of trying to defeat every enemy.

Meet the cast

Who are the key characters?

1

Solid Snake

A legendary infiltrator sent to stop the Shadow Moses terrorist uprising.

2

Meryl Silverburgh

A rookie soldier who assists Snake and is central to one of the story’s possible outcomes.

3

Roy Campbell

Snake’s commanding officer and mission adviser.

4

Hal Emmerich

A weapons engineer whose work on Metal Gear becomes central to the operation.

5

Liquid Snake

The leader of FOXHOUND and Snake’s genetic twin.

6

Revolver Ocelot

A skilled gunslinger and FOXHOUND operative.

7

Sniper Wolf

A FOXHOUND sniper who develops a personal connection to Snake.

8

Psycho Mantis

A psychic FOXHOUND member who uses mind-reading and telekinetic abilities.

9

Vulcan Raven

A powerful FOXHOUND member who fights Snake in a tank and later in the warehouse.

10

Decoy Octopus

A FOXHOUND disguise specialist who impersonates another character.

Documented inputs

What cheats and unlocks are documented?

Documented unlock

Complete the game with the Meryl ending to unlock the Bandana, which provides unlimited ammunition on subsequent playthroughs.

Documented unlock

Complete the game with the Otacon ending to unlock the Stealth Suit, which makes Snake invisible to ordinary guards on subsequent playthroughs.

Documented unlock

Complete the game twice to unlock the Tuxedo for later playthroughs.

Before you begin

What should you know before playing?

  1. 1

    Use the radar to identify patrol patterns, but remember that it disappears during alert and evasion phases.

  2. 2

    Certain boss encounters require equipment or tactics that are easy to overlook; check inventory items and codec advice before retrying.

  3. 3

    The game has two principal ending paths determined by the torture sequence.

Editorial context

What do players highlight?

A landmark PlayStation stealth game with memorable bosses, strong atmosphere, and unusually cinematic presentation.

Some backtracking and codec interruptions feel dated, but the level design and set pieces remain distinctive.

Community discussion

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