Solid Snake
A legendary infiltrator sent to stop the Shadow Moses terrorist uprising.
Documented for this version
D-pad | Move Snake Press lightly for walking and use the directional controls to navigate. |
|---|---|
X | Use, interact, or confirm Context-sensitive actions include opening doors and picking up items. |
Circle | Punch or strike Repeated presses perform Snake’s close-combat sequence. |
Square | Equip or use the selected weapon Hold for aiming with compatible weapons. |
Triangle | Enter first-person view Useful for examining surroundings and certain actions. |
L1 | Open the weapon or item selection display Select the desired equipment with the directional controls. |
R1 | Hold weapon aim or perform context-sensitive aiming The exact function depends on the equipped weapon. |
Start | Open the pause menu Used for equipment, options, and map-related screens. |
Controls refer to the original PlayStation version.
Pressure-sensitive movement depends on the original PlayStation controller.
How it plays
The game uses a third-person viewpoint, with optional first-person observation. Snake explores interconnected facility areas, avoids guards, gathers weapons and key items, and completes objectives that advance the story.
Players can crawl, hide in shadows or beneath objects, distract enemies, use surveillance equipment, and fight when necessary. Alert and evasion phases affect the immediate danger but do not create a conventional experience-level system. Progression comes from story events, equipment, access cards, and new abilities obtained throughout the mission.
Plan your run
Study guard routes before moving, and use the radar whenever the area is not in an alert state. Crouch-walking and crawling reduce detection risk, while knocking on walls or throwing empty magazines can redirect guards.
Save ammunition for boss fights and use rations before health becomes critical. Search rooms carefully for suppressors, body armor, key cards, and optional weapons. During alerts, break line of sight and change hiding places instead of trying to defeat every enemy.
Meet the cast
A legendary infiltrator sent to stop the Shadow Moses terrorist uprising.
A rookie soldier who assists Snake and is central to one of the story’s possible outcomes.
Snake’s commanding officer and mission adviser.
A weapons engineer whose work on Metal Gear becomes central to the operation.
The leader of FOXHOUND and Snake’s genetic twin.
A skilled gunslinger and FOXHOUND operative.
A FOXHOUND sniper who develops a personal connection to Snake.
A psychic FOXHOUND member who uses mind-reading and telekinetic abilities.
A powerful FOXHOUND member who fights Snake in a tank and later in the warehouse.
A FOXHOUND disguise specialist who impersonates another character.
Documented inputs
Documented unlockComplete the game with the Meryl ending to unlock the Bandana, which provides unlimited ammunition on subsequent playthroughs.
Documented unlockComplete the game with the Otacon ending to unlock the Stealth Suit, which makes Snake invisible to ordinary guards on subsequent playthroughs.
Documented unlockComplete the game twice to unlock the Tuxedo for later playthroughs.
Before you begin
Use the radar to identify patrol patterns, but remember that it disappears during alert and evasion phases.
Certain boss encounters require equipment or tactics that are easy to overlook; check inventory items and codec advice before retrying.
The game has two principal ending paths determined by the torture sequence.
Editorial context
A landmark PlayStation stealth game with memorable bosses, strong atmosphere, and unusually cinematic presentation.
Some backtracking and codec interruptions feel dated, but the level design and set pieces remain distinctive.
Metal Gear Solid is a stealth-action adventure developed by Konami Computer Entertainment Japan and directed by Hideo Kojima. Set on the remote Shadow Moses Island, it follows Solid Snake as he infiltrates a terrorist-occupied nuclear weapons facility and confronts the elite FOXHOUND unit. The game combines careful infiltration, armed combat, boss encounters, codec conversations, and cinematic storytelling. Its use of voice acting, dramatic direction, and tactical stealth was widely praised, and it became one of the most influential PlayStation games. It helped establish stealth action as a major console genre while retaining the series’ political themes and eccentric humor.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0