Michael Jackson
The playable performer who searches for kidnapped children and fights Mr. Big's forces.
Documented for this version
Directional Pad | Move Michael and navigate platforms. |
|---|---|
Button 1 | Jump. |
Button 2 | Attack. |
How it plays
The game uses a side-scrolling platform perspective. Michael moves through enemy-filled stages, jumps across platforms, attacks opponents, and rescues children hidden within the levels.
Progression is stage based. Players advance through themed areas, manage their limited opportunities to take damage, and face stronger encounters as they approach the end of the game. A dance-oriented special attack can clear nearby enemies when available.
Plan your run
Search each section carefully rather than rushing forward, because rescued children and useful opportunities can be easy to miss.
Use jumping to avoid crowded enemy groups, and save the dance-based special attack for tight spaces or difficult encounters. Learn enemy patterns before committing to close-range attacks.
Meet the cast
The playable performer who searches for kidnapped children and fights Mr. Big's forces.
The main antagonist responsible for kidnapping the children.
Michael's chimpanzee companion, associated with the Moonwalker setting.
Before you begin
Explore platforms and side areas for every child before moving on.
Avoid trading hits with groups; use spacing and jumping.
Reserve special attacks for dense enemy formations or boss pressure.
Michael Jackson's Moonwalker is a 1990 Sega Master System action platformer developed and published by Sega. It adapts the Moonwalker film and music-video setting into a side-scrolling adventure in which Michael Jackson searches for kidnapped children and confronts Mr. Big. The game combines jumping, close-range attacks, projectile-like hat throws, and a dance-based special move. Its stages draw on Jackson's recognizable performance imagery while using simplified console-focused level design. The Master System version is more compact than the arcade game and other home releases, but it retains the rescue premise and musical presentation. Reception was mixed: players often appreciated the licensed atmosphere and unusual hero, while critics noted repetitive combat, limited variety, and technical restrictions.
Catalog entry maintained by EmuGamers Editorial Team
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