Hosuke Sharaku
The protagonist, a boy with a hidden third eye who uses unusual powers to fight enemies and protect himself.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or move upward where supported |
Arrow Down | Crouch or move downward where supported |
A | Jump |
B | Attack |
Start | Start the game or pause |
How it plays
The game uses a side-view perspective and presents a sequence of horizontally scrolling action stages. Sharaku must move through platforms, hazards, enemies, and enclosed sections before reaching a boss or stage goal.
The player can run, jump, attack, and use Sharaku's third-eye abilities when available. Progression is stage-based rather than freely exploratory, with survival and enemy defeat determining advancement. Successful completion of stages leads to new areas and tougher encounters.
Plan your run
Learn the timing of Sharaku's jump and attack rather than rushing through every screen. Many hazards are easier to handle by stopping at the edge of a platform and observing enemy movement first.
Conserve health and special abilities for boss encounters. Approach unfamiliar enemies cautiously, use safe platforms to reset your position, and prioritize avoiding damage over collecting every item.
Meet the cast
The protagonist, a boy with a hidden third eye who uses unusual powers to fight enemies and protect himself.
Before you begin
Study enemy patterns before advancing.
Use platforms and screen edges to control encounters.
Save special abilities for difficult enemies and bosses.
Mitsume ga Tooru is a Japanese side-scrolling action platformer developed by Natsume and published by Tomy for the Nintendo Entertainment System. It is based on Osamu Tezuka's manga about Hosuke Sharaku, a seemingly ordinary boy whose third eye reveals extraordinary powers. Players guide Sharaku through dangerous stages, fighting enemies and overcoming environmental obstacles while using his unusual abilities. The game combines straightforward platforming with light exploration and boss encounters. It was released only in Japan and is remembered primarily by fans of obscure Famicom adaptations and Tezuka works. Its responsive movement, colorful presentation, and distinctive source material give it appeal, although its difficulty and limited international availability kept it from receiving broad recognition outside Japan.
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