Hosuke Sharaku
The protagonist, a boy with a third eye whose powers are central to the game's attacks and story.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Climb or interact where supported The exact effect depends on the object or situation. |
A | Jump |
B | Attack |
Start | Pause or begin the game |
These are the original NES/Famicom control functions; the supplied title indicates a translation patch, not a separate game version.
How it plays
The game uses a side-view perspective. Sharaku moves through linear stages, jumps across platforms, avoids hazards, attacks enemies, and reaches a stage endpoint or boss encounter.
Stages are organized as a sequence of scrolling areas with ordinary enemies, environmental dangers, and boss battles. Progress comes from clearing stages and managing Sharaku's movement and attacks; the game does not use an open-world exploration system.
Plan your run
Learn enemy placement and approach hazards cautiously rather than rushing through every screen.
Meet the cast
The protagonist, a boy with a third eye whose powers are central to the game's attacks and story.
A major character from the manga who is associated with Sharaku.
Before you begin
Treat unfamiliar screens as pattern-learning sections; enemy placement is more important than speed.
Use controlled jumps near pits and moving hazards.
Do not assume every enemy can be defeated safely from close range.
Mitsume ga Tooru is a Japan-exclusive 1992 side-scrolling action platformer developed by Natsume and published by Gakken for the Nintendo Entertainment System. It adapts Osamu Tezuka's manga about Hosuke Sharaku, a boy whose third eye grants him unusual powers. Players guide Sharaku through hazardous stages, defeat enemies, and use his special abilities to overcome obstacles and bosses. The game follows a traditional console platforming structure, with direct controls, scrolling environments, and a sequence of themed levels rather than a large free-roaming world. Its source material gives it a distinctive visual identity, while its release outside Japan was limited; later fan translations made the game more accessible to English-speaking players. Contemporary and retrospective coverage generally recognizes it as an interesting licensed Famicom action title, though it remains less widely known than Natsume's original franchises.
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