Documented for this version

Which controls does this version use?

Actions

Mitsume ga Tooru action controls
Arrow LeftArrow Right
Move left or right
Arrow Up
Climb or interact where supported

The exact effect depends on the object or situation.

A
Jump
B
Attack
Start
Pause or begin the game

Control notes

  • These are the original NES/Famicom control functions; the supplied title indicates a translation patch, not a separate game version.

How it plays

How does Mitsume ga Tooru play?

The game uses a side-view perspective. Sharaku moves through linear stages, jumps across platforms, avoids hazards, attacks enemies, and reaches a stage endpoint or boss encounter.

Stages are organized as a sequence of scrolling areas with ordinary enemies, environmental dangers, and boss battles. Progress comes from clearing stages and managing Sharaku's movement and attacks; the game does not use an open-world exploration system.

Plan your run

What is the best way to play Mitsume ga Tooru?

Learn enemy placement and approach hazards cautiously rather than rushing through every screen.

  • Keep enough room to jump over enemies and projectiles.
  • Study boss attack patterns before committing to an attack.
  • Use Sharaku's special ability when it is safer or more effective than close-range attacks.

Meet the cast

Who are the key characters?

1

Hosuke Sharaku

The protagonist, a boy with a third eye whose powers are central to the game's attacks and story.

2

Wato Chiyoko

A major character from the manga who is associated with Sharaku.

Before you begin

What should you know before playing?

  1. 1

    Treat unfamiliar screens as pattern-learning sections; enemy placement is more important than speed.

  2. 2

    Use controlled jumps near pits and moving hazards.

  3. 3

    Do not assume every enemy can be defeated safely from close range.

Community discussion

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