Scorpion
A vengeful revenant warrior who fights with a kunai-tipped spear and hellfire.
How it plays
Mortal Kombat Advance is a side-view one-on-one fighting game. The objective is to defeat an opponent in a best-of-three-round match by reducing their health before the timer expires.
Players select a fighter, use normal attacks and character-specific special moves, and attempt to finish defeated opponents with fatalities. Progression follows a sequence of battles against computer-controlled fighters, with difficulty and input demands rising as the game continues. The Game Boy Advance version emphasizes arcade-style solo play rather than a broad set of modern fighting-game modes.
Plan your run
Learn each fighter’s special-move inputs and use them only when there is enough distance or recovery time. Because the game’s controls and collision detection can feel inconsistent, defensive movement and patient counterattacks are often safer than extended attack strings.
Meet the cast
A vengeful revenant warrior who fights with a kunai-tipped spear and hellfire.
A cryomancer capable of creating ice weapons and freezing opponents.
The thunder god and protector of Earthrealm.
A Shaolin champion and one of Earthrealm’s principal defenders.
A sorcerer who can steal souls and assume the forms of other fighters.
A military officer pursuing threats against Earthrealm.
A Special Forces commander who relies on powerful mechanical arms.
A ruthless mercenary and leader within the Black Dragon criminal organization.
An Edenian princess and skilled assassin who wields steel fans.
A dangerous clone of Kitana with a distinctive and savage fighting style.
A hidden Zaterran warrior who serves powerful masters.
A boastful martial-arts film star who enters the tournament as a capable fighter.
Before you begin
Treat the first fights as practice for spacing and special-move timing.
Use short attacks rather than relying on long combos.
Expect a steep difficulty curve and restart difficult matches when an early round goes badly.
Mortal Kombat Advance is a 2001 fighting game developed by Virtucraft and published by Midway Games for the Game Boy Advance. It adapts the fast, violent style of the Mortal Kombat series to Nintendo’s handheld, with one-on-one battles, special moves, finishing techniques, and a roster drawn largely from the series’ earlier arcade entries. The game was notable as an early portable Mortal Kombat release, but its reception was overwhelmingly negative. Critics commonly cited stiff controls, poor animation, awkward collision detection, and an unusually high difficulty level. It remains historically interesting as a handheld experiment, though it is generally regarded as one of the weakest games in the franchise.
Catalog entry maintained by EmuGamers Editorial Team
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