Scorpion
A revenant ninja who uses a kunai spear and fiery attacks.
How it plays
The game uses a side-view fighting perspective. A match is won by defeating an opponent in a best-of-three-round contest, using normal attacks, special moves, blocks, throws, and character-specific finishing techniques.
Players can progress through a single-player tournament-style mode and fight another player in versus play when supported by the appropriate link setup. Victories lead to additional opponents and an ending for the selected fighter. The GBA version presents the action with sprite-based animation and simplified arenas.
Plan your run
Learn the range and recovery of each character’s safest normal attacks before relying on special moves. Blocking is especially important because the handheld version gives opponents limited but damaging openings.
Save meter or special resources for confirmed attacks, and avoid repeating the same move after the computer begins blocking it. In tournament play, observe an opponent’s preferred response after knockdowns and adjust your wake-up pressure accordingly.
Meet the cast
A revenant ninja who uses a kunai spear and fiery attacks.
A cryomancer who freezes opponents and creates ice-based attacks.
A Shaolin champion known for fireballs, flying kicks, and martial-arts techniques.
A fighter who attacks with his razor-edged hat and precise kung fu.
A movie star and martial artist who combines strikes with supernatural techniques.
A Special Forces officer who uses agile military combat techniques.
A mercenary and criminal who relies on brutal close-range attacks.
The thunder god and protector of Earthrealm.
A sorcerer who steals souls and serves as one half of the Deadly Alliance.
A powerful necromancer who forms the Deadly Alliance with Shang Tsung.
Before you begin
Use blocking to stop predictable jump-ins and special-move approaches.
Practice each fighter’s special moves before starting the tournament.
Do not assume console-version codes or unlockables work on the Game Boy Advance version.
Mortal Kombat: Deadly Alliance is a 2002 fighting game developed by Virtucraft for the Game Boy Advance and published by Midway Games. It adapts the console title into a compact 2D fighter while retaining the series’ violent martial-arts setting and tournament structure. Players choose Mortal Kombat characters, learn distinct special moves, and fight through battles connected to the Deadly Alliance storyline. The handheld version emphasizes straightforward one-on-one combat rather than the larger presentation and multiple fighting styles of the console editions. Reception was mixed: critics generally noted that the game was technically competent for the GBA, but its limited roster, simplified mechanics, and small presentation made it less ambitious than other versions.
Catalog entry maintained by EmuGamers Editorial Team
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