Scorpion
A revenant ninja who uses a kunai-tipped spear and the phrase “Get over here!” to pull opponents closer.
How it plays
Matches take place from a side-on perspective in single-player, two-player, and tournament-oriented modes. The main objective is to defeat an opponent in a best-of-three-round fight, using normal attacks, throws, crouching and jumping attacks, special moves, and defensive positioning.
Winning matches advances the player through a ladder of opponents. Character-specific finishing moves can be performed after the final round when the game grants the appropriate opportunity. The roster includes returning fighters, hidden characters, bosses, and palette-swapped variations, depending on the selected mode and version.
Plan your run
Learn the range and recovery of the selected fighter’s basic attacks before relying on special moves. Use crouching attacks and jump-ins carefully, since predictable approaches are easy for the computer or an experienced opponent to punish.
Save powerful special moves for confirmed openings, and avoid repeatedly using the same projectile or teleport pattern. Against bosses, patient defense is generally more reliable than trading attacks. Practice each character’s Fatality inputs separately, because the required distance and timing vary.
Meet the cast
A revenant ninja who uses a kunai-tipped spear and the phrase “Get over here!” to pull opponents closer.
A cryomancer capable of creating ice projectiles, freezes, and sliding attacks.
A Shaolin martial artist and one of Earthrealm’s principal champions.
The thunder god who protects Earthrealm with lightning-based attacks and teleportation.
A Special Forces officer who fights with military techniques and energy-based attacks.
A martial-arts movie star known for his fast strikes and distinctive finishing techniques.
A sorcerer who can transform into other fighters and serves as a major antagonist.
The emperor of Outworld and a powerful boss character.
Before you begin
Use blocking to interrupt the opponent’s pressure and create space.
Check the required distance before attempting a finishing move.
Different fighters have substantially different ranges, speeds, and recovery times.
Mortal Kombat Trilogy is a 2D fighting game developed and published by Midway for the Nintendo 64 in 1996. It combines fighters, arenas, moves, and finishing techniques drawn from the first three Mortal Kombat games, with additional content associated with the wider arcade roster. Players choose a combatant and fight through a series of one-on-one matches using punches, kicks, special moves, and Fatalities. The Nintendo 64 version is notable for its expanded roster and console-specific presentation, although it has differences from the PlayStation release, including content and audio changes. Reception recognized its large character selection while noting technical compromises and uneven balance.
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