Documented for this version

Which controls does this version use?

Actions

Nettou Toushinden (Japan) (Rev A) action controls
Keyboard
Use the Game Boy directional pad for movement, crouch, jump, and guard, A and B for weapon attacks, direction plus a face button for special actions, and Start for pause. Use the Rev A Japanese command screen to confirm the exact mapping.

Verify the loaded Game Boy build instructions when the public sources do not provide a complete control table.

Control notes

  • The loaded Game Boy mapping takes priority over generic labels.

How it plays

How does Nettou Toushinden (Japan) (Rev A) play?

Select a duelist, fight the tournament opponents, and use movement, guard, jumps, weapon attacks, and special commands to win each round. The Rev A program should be treated as its own preservation target when checking timing or bugs, even though its general rules follow the original Nettou Toushinden release.

Plan your run

What is the best way to play Nettou Toushinden (Japan) (Rev A)?

Practise the same move from both sides and compare its recovery before relying on it in a tournament. Keep a defensive distance against long weapons, punish a missed strike, and use a save state to test the Rev A behaviour without confusing it with the parent ROM.

Community discussion

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