Saizou
The playable ninja cop. Saizou uses martial-arts attacks and ninja weapons to fight through the game's stages.
Documented for this version
D-pad Left/Right | Move Saizou |
|---|---|
D-pad Down | Crouch |
A | Jump |
B | Attack |
NES controller input; exact weapon behavior can vary by attack situation.
How it plays
Ninja Cop Saizou is played from a horizontal side view. Saizou advances through fixed stages, defeats ordinary enemies, avoids environmental hazards, and reaches boss encounters or stage-end confrontations. The screen emphasizes short jumps, enemy positioning, and careful timing rather than exploration.
The player can move, jump, crouch, and attack with Saizou's ninja weapons. Progression is stage based, with later areas demanding more accurate movement and quicker responses. The NES release is a single-player game; no documented simultaneous multiplayer mode is present.
Plan your run
Learn the timing of Saizou's jump and attack before advancing into crowded screens. Remove enemies from a safe distance when the stage gives you room, then approach platforms and hazards only after the immediate threat is clear.
Treat each stage as a sequence of enemy patterns rather than rushing continuously. Preserve your remaining life for the later sections, where narrow platforms and faster attacks make mistakes more costly. Boss encounters reward short, deliberate attack windows instead of repeated blind charges.
Meet the cast
The playable ninja cop. Saizou uses martial-arts attacks and ninja weapons to fight through the game's stages.
Before you begin
Use ranged attacks when an enemy can be defeated without entering its contact range.
Watch the edge of each platform before jumping; several hazards are positioned to punish hurried movement.
Practice the final portion of a stage separately through repeated attempts, since reaching it with low health makes learning difficult.
Ninja Cop Saizou is a Japan-exclusive NES side-scrolling action game developed and published by UPL in 1991. It places the player in control of Saizou, a modern ninja who fights through hostile stages using close-range attacks and thrown weapons. The game follows a straightforward arcade-inspired structure: move from left to right, defeat enemies, avoid hazards, and reach the end of each area before confronting stronger opposition. Its presentation combines urban imagery with traditional ninja motifs, giving the game a distinctive identity among late NES action titles. Contemporary attention was limited because the release remained in Japan, but it is now remembered by import players for its unusual setting, brisk combat, and challenging stage design.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0