The Final Fantasy Legend
Game BoyRole-Playing Game
Documented for this version
Keyboard | Use the Game Boy directional pad to move the cursor or select a target, B to change the held die number, A to throw the die, and Start for pause and mode menus. This A/B relationship is central to Palamedes and should be preserved when configuring the emulator. Verify the loaded Game Boy build instructions when the public sources do not provide a complete control table. |
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The loaded Game Boy mapping takes priority over generic labels.
How it plays
Change the number shown on the held die, throw it when it matches the target, and clear incoming dice. Consecutive matches and sequences can award a special move that removes several lines, while new dice arrive faster as the stage continues. The mode may be played as a score or competitive puzzle challenge.
Plan your run
Build a sequence when the board allows it, but clear a dangerous line before chasing a bonus. Watch the next target, use the B button to cycle the held die efficiently, and save the special move for a crowded field rather than spending it on a single safe row.
Palamedes is the European Game Boy version of Taito's dice-matching puzzle game, developed for the handheld by Natsu System. It presents rows of dice moving down the field and asks the player to match the held die to the target at the top before the stack reaches the bottom.
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