Prism
The protagonist controlled by the player, who becomes stranded in the Naljo region after an accident.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move the player character |
|---|---|
A | Confirm selections, talk, inspect, and interact |
B | Cancel selections or open the field menu where applicable |
Start | Open the main menu |
Select | Use a context-sensitive secondary function where assigned |
Button functions can vary slightly by game context.
The supplied platform is listed as Game Boy; no emulator-specific bindings are included.
How it plays
The player controls a Pokémon Trainer from a top-down perspective. Exploration involves moving through connected maps, speaking with characters, solving environmental obstacles, collecting items, and challenging trainers and Gym Leaders.
Battles are turn-based. The player selects moves, manages health and status conditions, captures wild Pokémon, and builds a balanced party. Progression comes from gaining experience, learning moves, evolving Pokémon, obtaining badges, and unlocking access to additional areas.
Plan your run
Build a varied party with different types and move categories rather than relying on one strong Pokémon.
Keep healing items available, revisit earlier areas when a new ability opens a route, and pay attention to status effects and type matchups during longer battles.
Meet the cast
The protagonist controlled by the player, who becomes stranded in the Naljo region after an accident.
The name of one of the creators associated with the hack.
The team name associated with the hack's development.
Before you begin
Train several Pokémon instead of concentrating all experience on one member.
Carry healing and status-restoring items before exploring caves or extended routes.
Check optional paths and interact with non-player characters for items and side content.
Pokémon Prism is an unofficial role-playing and monster-collecting game developed by RainbowDevs for the Game Boy platform. It presents a new adventure in the Rijon region, where the player explores towns, routes, caves, and other environments while raising a team of Pokémon. The game uses the familiar turn-based battle structure of the main Pokémon series, but adds new areas, story events, gameplay systems, and visual ideas. Its presentation deliberately follows the style of the Game Boy Color era. Pokémon Prism became well known among fan-game communities for its ambitious scope, custom content, and long development history, although it is not an official Nintendo or Game Freak release.
Catalog entry maintained by EmuGamers Editorial Team
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