Final Fantasy VII
psRole-Playing
Documented for this version
Left Analog Stick | Move the selected player |
|---|---|
X | Short pass or select an option |
Triangle | Through pass |
Circle | Shoot |
Square | Cross; use defensively for a sliding tackle |
R1 | Sprint |
L1 | Switch the controlled player |
How it plays
Matches are played from a broadcast-style three-dimensional perspective. The objective is to score more goals than the opposing team before full time, while controlling movement, passing, shooting, tackling, and goalkeeper distribution.
Players can select teams, formations, tactics, and competition types. League and cup progress depends on match results, while Master League play adds a longer campaign involving squad development and transfers. Skillful passing, defensive positioning, and timing are more important than simply sprinting toward goal.
Plan your run
Build attacks with short passes and use the wings to stretch compact defenses. Avoid holding the sprint button constantly, since controlled movement makes first touches and changes of direction more reliable.
Defend with positioning first. Switch to the nearest appropriate player, block passing lanes, and time tackles after the opponent exposes the ball. In Master League, strengthen weak positions rather than spending all resources on one star player.
Before you begin
Use the radar to track off-screen runs and defensive gaps.
Vary pass strength near the penalty area to avoid predictable interceptions.
Practice set pieces and penalties before entering cup competitions.
Pro Evolution Soccer 2 is a football simulation developed by Konami Computer Entertainment Tokyo and released for PlayStation 2 in 2002. It presents association football through match-based play, with an emphasis on passing, positioning, shooting, and tactical control rather than arcade-style power-ups. Players can compete in exhibition matches, league and cup competitions, and longer management-focused campaigns. The game was well regarded for its responsive controls and strategic play, although licensing limitations meant that some teams and player names were not fully official. It helped establish Pro Evolution Soccer as a major console football series.
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