Documented for this version

Which controls does this version use?

Actions

Pro Wrestling action controls
D-pad
Move around the ring
A
Punch
B
Grapple or perform a wrestling hold when in range
Start
Start the game or pause during play

How it plays

How does Pro Wrestling play?

Matches take place in a single-screen ring viewed from an overhead perspective. The objective is to defeat the opponent by pinning them for a three-count or by forcing a ring-out, depending on the situation.

Players move around the ring, punch, grapple, throw, block or evade attacks, and use their wrestler’s special move when the correct position is reached. The main formats are a one-player match against the computer and a two-player head-to-head match. Progression is based on winning successive bouts rather than building a persistent career.

Plan your run

What is the best way to play Pro Wrestling?

Stay near the center of the ring so a missed attack does not immediately become a ring-out. Wait for an opponent’s punch or grapple to finish before counterattacking.

Use grapples to create throw opportunities, then follow a knockdown with a pin when the opponent is sufficiently weakened. Learn the timing and positioning for each wrestler’s special move, since the techniques are not interchangeable.

Meet the cast

Who are the key characters?

1

Fighter Hayabusa

A balanced Japanese wrestler known for a powerful backbreaker-style special move.

2

Starman

A masked wrestler with quick movement and a distinctive jumping attack.

3

The Amazon

A large, strong wrestler whose attacks emphasize power.

4

Kin Korn Karn

A colorful wrestler with a distinctive appearance and unusual special technique.

5

Giant Panther

A powerful masked opponent focused on grappling and heavy attacks.

6

The Great Puma

A formidable wrestler and one of the game’s toughest opponents.

Before you begin

What should you know before playing?

  1. 1

    Avoid standing at the ropes when trading attacks; a stumble can lead to a ring-out.

  2. 2

    Against the computer, counter after its attack animation rather than repeatedly rushing forward.

  3. 3

    Try every wrestler because their speed, strength, and special moves differ.

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