Bubby
One of the two protagonists, transformed back into human form and sent across Rainbow Islands.
Documented for this version
A | Jump |
|---|---|
B | Create a rainbow |
Arrow Left | Move left |
Arrow Right | Move right |
Start | Pause or begin the game |
The NES version uses the standard controller.
How it plays
The player controls Bubby or Bobby across seven islands made of vertically arranged rounds. The objective is to climb upward, defeat enemies with rainbows, collect fruit and power-ups, and reach the goal before the rising water catches the character.
A rainbow can be created horizontally, used as a platform, or broken to attack enemies below or above it. Collecting large diamonds in the correct color order can produce valuable rewards, while each island ends with a boss encounter. The NES release is primarily a one-player game; its exact multiplayer behavior differs from the arcade version.
Plan your run
Use rainbows as temporary platforms rather than treating them only as weapons. Build a rainbow across a gap, jump onto it, and break it when an enemy is positioned underneath. This is especially useful on the narrow vertical routes of the later islands.
Prioritize safe climbing and diamond collection over unnecessary enemy chasing. Watch the water level, learn the location of power-ups, and approach bosses with room to jump; a missed platform can be more dangerous than a single enemy.
Meet the cast
One of the two protagonists, transformed back into human form and sent across Rainbow Islands.
Bubby's companion and the second Bubble Bobble protagonist associated with the Rainbow Islands adventure.
Before you begin
Large diamonds are tied to the order and color of collected small diamonds; deliberate collection can improve the end-of-island reward.
Rainbows can provide both horizontal platforms and attack surfaces, so place them with the next jump in mind.
Rainbow Islands: The Story of Bubble Bobble 2 is Taito's colorful arcade-style platformer and the direct gameplay successor to Bubble Bobble. Bub and Bob have returned to human form and travel through seven themed islands, using rainbows to defeat enemies and reach higher platforms. Each island contains several ascending rounds, hidden items, large diamonds, and a threatening water rise that forces quick progress. The NES version adapts the arcade design for Nintendo hardware, with simplified presentation and platform-specific differences. Its combination of fixed-screen climbing, enemy positioning, and collectible hunting earned the game a lasting reputation as one of Taito's most distinctive late-1980s action games.
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