Protagonist
A lone street fighter who enters gang territory to rescue his kidnapped girlfriend.
Documented for this version
Arrow UpArrow DownArrow LeftArrow Right | Move and change facing direction |
|---|---|
A | Punch |
B | Kick |
AB | Jump Press both buttons together. |
|---|
Controls use the NES directional pad and buttons.
Face an opponent before attacking.
How it plays
Renegade presents three side-view stages, each divided into combat areas populated by groups of enemies. The objective is to defeat the attackers and advance through the location before confronting the stage's final threat.
The player moves, turns, punches, kicks, jumps, and throws opponents. Enemies can approach from either side, so facing direction and spacing are important. The NES version is a single-player game with limited continues and no character progression system beyond learning enemy patterns and completing successive stages.
Plan your run
Stay near the center of the screen so enemies are less likely to surround you from an unexpected angle. Turn toward incoming attackers before striking, and use kicks or throws when several enemies are pressing close.
Advance cautiously through each area. Repeating a safe attack pattern is useful, but avoid attacking blindly because enemies can interrupt slow moves. Save continues for the later stages, where enemy groups and bosses leave less room for recovery.
Meet the cast
A lone street fighter who enters gang territory to rescue his kidnapped girlfriend.
The kidnapped woman whose abduction drives the story forward.
Before you begin
Use the edge of an enemy group to keep one side of the screen clear.
Throws are useful when an opponent is close and normal attacks are being interrupted.
Learn the timing of each stage's boss rather than rushing into repeated attacks.
Renegade is a side-scrolling beat 'em up developed by Technōs Japan and published for the NES by Taito. It follows a street fighter battling gangs across urban locations to rescue a kidnapped woman. The game uses a compact arcade-style structure rather than a long story campaign, with fights built around positioning, punches, kicks, throws, and crowd control. Its design helped establish several conventions later associated with Technōs Japan's Kunio-kun games, although this NES version is more rigid and limited than later brawlers. Reception was generally positive for bringing arcade-style fighting to the NES, while reviewers also noted its repetitive stages and demanding controls.
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