Final Fantasy VII
psRole-Playing
Documented for this version
D-pad LeftD-pad Right | Steer left or right |
|---|---|
X | Accelerate |
Square | Brake |
Start | Pause the game |
Control details describe the standard original PlayStation layout.
No uncertain version-specific combinations are listed.
How it plays
Ridge Racer is viewed from behind the car on a fully 3D circuit. The main objective is to complete the race before the time limit and finish ahead of the computer-controlled opponents.
Players steer through sweeping corners, accelerate on straights, and use braking or controlled slides to maintain speed. The PlayStation version centers on single-player racing and time-focused play, with progression coming from improving results and unlocking additional content through successful races.
Plan your run
Brake briefly before tight corners, then steer smoothly through the turn instead of making abrupt corrections. Maintaining momentum is usually more valuable than entering every corner at maximum speed.
Learn the circuit's major bends and use the final sector carefully; small mistakes late in a lap can erase an otherwise strong run. When available, practice in time-focused modes to learn braking points.
Before you begin
Use short braking inputs before sharp turns rather than holding the brake through the entire corner.
Prioritize a clean racing line and momentum over aggressive steering.
Replay the circuit to memorize corner timing and shortcut-free braking points.
Ridge Racer is an arcade racing game developed and published by Namco for the original PlayStation. It adapts Namco's successful arcade racer into a console format while preserving its emphasis on speed, drifting, and immediate controls. Players select a car and compete on a coastal mountain circuit, attempting to finish ahead of rival machines or set the fastest time. The game is intentionally straightforward rather than simulation-focused, with fictional vehicles and a compact selection of events. Its texture-mapped 3D presentation, smooth sense of motion, and CD-quality audio made it an important early PlayStation showcase. Contemporary reception was strongly positive, particularly for its arcade feel and technical presentation.
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