Final Fantasy VII
psRole-Playing
Documented for this version
D-pad LeftD-pad Right | Steer left or right |
|---|---|
D-pad Up | Accelerate in some control configurations The default acceleration control may vary by selected setup. |
D-pad Down | Brake or reverse in some control configurations The exact function depends on the selected control configuration. |
X | Accelerate |
Square | Brake |
Start | Pause the game or confirm menu selections |
Control assignments can differ between regional releases and selected configurations.
The game supports steering, acceleration, and braking with the standard PlayStation controller.
How it plays
Races are presented from a behind-the-car viewpoint, with an optional first-person perspective in supported modes. The objective is to finish ahead of rival cars while learning when to brake, turn, and initiate a controlled slide.
Players choose events and cars, then drive through closed circuits with different corner sequences and difficulty levels. Standard races emphasize position and overtaking, while time trials focus on completing a course quickly. Accumulated success opens harder challenges and faster vehicle options. Two-player split-screen racing is available in supported modes.
Plan your run
Brake before a corner rather than entering it at maximum speed. Release the accelerator briefly or use the brake to start a slide, then countersteer smoothly and return to full throttle as the car points toward the exit.
Learn each course's corner rhythm, especially tunnel approaches and consecutive bends. In time trials, prioritize a clean line and consistent exits over risky contact with walls. Test different cars because acceleration, top speed, and handling are not identical.
Before you begin
Use wide entries and late apexes for sharp corners.
Avoid touching walls; the speed loss can outweigh a shorter line.
Practice difficult sections in time trial before attempting harder races.
Ridge Racer Revolution is an arcade racing game developed and published by Namco for the original PlayStation. It focuses on high-speed circuit racing, broad powerslides, and approachable handling rather than realistic vehicle simulation. Players select from Namco-style sports cars and compete on courses built around sweeping corners, tunnels, elevation changes, and traffic-free time-attack lines. The game includes single-player races, time trials, and multiplayer options, with faster cars and additional events becoming available through progression. Its polished 3D presentation, aggressive soundtrack, and responsive drift-based driving were well received, although critics noted that it remained deliberately arcade-like and that its content was closely related to the first Ridge Racer. It is regarded as an important early PlayStation racing title.
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