RoboCop
The cybernetic police officer controlled by the player. He uses his Auto-9 pistol to fight criminals and machines.
Documented for this version
Arrow LeftArrow Right | Move RoboCop left or right |
|---|---|
Arrow Up | Aim the pistol upward |
Arrow Down | Crouch |
A | Jump |
B | Fire the Auto-9 pistol |
Start | Pause the game |
Controls use the standard NES controller labels.
The exact behavior of directional aiming can vary by gameplay situation.
How it plays
The game is viewed from the side. RoboCop advances through linear stages, shooting criminals and mechanical enemies while jumping across platforms, avoiding hazards, and collecting useful items.
Stages include ordinary combat sections, environmental obstacles, and boss encounters. Progress depends on reaching the end of each area and defeating its major opponent; the player has no open-world exploration or character-level system.
Plan your run
Use RoboCop’s range to eliminate enemies before moving into their attack distance. His movement is deliberate, so avoid rushing into groups or jumping without first checking the landing area.
Conserve health by learning enemy positions and using safe platform edges. Against bosses, prioritize recognizing attack patterns and firing during their recovery windows rather than standing directly in front of them.
Meet the cast
The cybernetic police officer controlled by the player. He uses his Auto-9 pistol to fight criminals and machines.
The main antagonist and a powerful cybernetic criminal who serves as a major boss.
Before you begin
RoboCop is slow, so plan jumps and turns before committing to them.
Clear enemies from a safe distance whenever the level layout allows it.
Study boss attack patterns instead of relying on rapid movement.
Editorial context
A recognizable licensed action game with solid shooting, but its stiff movement and uneven difficulty can make the NES version demanding.
RoboCop 2 is a side-scrolling action platformer developed by Painting by Numbers and published by Ocean Software for the Nintendo Entertainment System in 1991. It adapts the film’s conflict with the criminal empire behind the addictive Nuke drug and the heavily armed cyborg Cain. Players control RoboCop through urban stages filled with gunmen, machines, hazards, and boss encounters. The game combines deliberate platforming with ranged combat, reflecting RoboCop’s slow but powerful movement. Its film license, recognizable presentation, and varied stage objectives gave it a clear identity, although contemporary reception was mixed because of uneven difficulty, stiff controls, and occasionally frustrating collision detection.
Catalog entry maintained by EmuGamers Editorial Team
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