Liu Bei
A benevolent warlord associated with Shu Han and one of the principal rulers in the Three Kingdoms conflict.
How it plays
The player selects a ruler and governs a collection of Chinese cities on a turn-based map. Each turn allows actions such as recruiting officers, developing land, collecting resources, training troops, conducting diplomacy, moving armies, and attacking enemy territories.
Battles are resolved on tactical maps with military units moving across terrain. Victory depends on troop strength, commanders, supplies, morale, and positioning. Officers can be appointed to administrative or military roles, while conquered cities and recruited characters expand the player’s ability to wage larger campaigns.
Plan your run
Develop the economy before starting a prolonged war. Secure food and gold, appoint capable officers to each city, and avoid leaving border cities without commanders or troops.
Use diplomacy and officer recruitment to isolate stronger rivals. In battle, protect supplies, use terrain carefully, and concentrate forces against one enemy at a time instead of opening several fronts.
Meet the cast
A benevolent warlord associated with Shu Han and one of the principal rulers in the Three Kingdoms conflict.
A powerful strategist and statesman who establishes the northern Wei power base.
The ruler of Wu, whose state controls much of the south and lower Yangtze region.
Liu Bei’s renowned strategist and later Shu regent, valued for his high administrative and military abilities.
Before you begin
Check officer abilities before assigning administrative or military duties.
Keep food supplies ahead of the expected length of a campaign.
Recruiting skilled officers can be more valuable than immediately conquering a weak city.
Romance of the Three Kingdoms II is a turn-based historical strategy game developed and published by Koei for DOS. It adapts the political and military struggles of China’s late Han era, giving the player control of a ruler competing to unify the country. Play alternates between administrative decisions, diplomacy, officer management, and field operations rather than focusing on reflex-based action. The game is built around a large strategic map and a roster of historical officers with different abilities. Players must balance food, gold, troops, loyalty, intelligence, and relationships while responding to rival rulers. Its detailed simulation and broad choice of campaigns helped establish the series as a major console and computer strategy franchise, although its menus and historical terminology can make it demanding for newcomers.
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