Liu Bei
A ruler associated with Shu Han and known for his emphasis on loyalty and benevolent government.
How it plays
The campaign is viewed from a strategic map of China. Each turn, the player issues orders to cities and officers, then advances the calendar while rival factions perform their own actions.
Typical objectives include expanding territory, developing cities, recruiting and appointing officers, managing supplies and funds, negotiating with neighboring rulers, and defeating opposing forces. Battles use a tactical map in which units move, attack, and use terrain or formation advantages. Progress comes from improving administration, assembling capable armies, capturing cities, and eventually eliminating or subordinating rival factions.
Plan your run
Build a reliable officer base before expanding aggressively. Assign officers according to their administrative and military strengths, and keep enough personnel in developed cities to maintain income and supplies.
Diplomacy can prevent several simultaneous wars. Scout enemy strength, protect supply lines, and attack isolated or poorly defended cities first. During battles, use terrain and formations deliberately rather than treating every engagement as a simple numbers contest.
Meet the cast
A ruler associated with Shu Han and known for his emphasis on loyalty and benevolent government.
A powerful Wei ruler and statesman whose faction generally combines strong administration with capable military officers.
The principal ruler of Wu, supported by the Jiangdong territories and a large roster of naval and military commanders.
Before you begin
Develop core cities before committing to a long campaign.
Recruit defeated or unaffiliated officers whenever loyalty and circumstances allow.
Maintain reserves of gold, rice, and troops so a successful attack does not leave the frontier exposed.
Romance of the Three Kingdoms V is a turn-based historical strategy game developed and published by Koei. It adapts the late Han and Three Kingdoms era into a campaign of political management, diplomacy, recruitment, administration, and warfare. The player chooses a faction or ruler and attempts to unify China by balancing the needs of cities with the ambitions and abilities of individual officers. The game is presented through strategic maps and command menus rather than direct battlefield action. Its scenarios, officer relationships, and changing alliances create a strongly simulation-focused play style, while battles provide the main tactical layer. It was well received for its broad historical scope and detailed systems, and is regarded as one of the more accessible entries in Koei's classic strategy series.
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