Liu Bei
A Han loyalist and ruler associated with Shu, known for his concern for the people and his search for capable advisers.
How it plays
The game uses a strategic map of China viewed from above. Each turn, the ruler assigns officers to cities, manages food and gold, develops facilities, negotiates with neighboring rulers, recruits officers, and gathers military forces.
When armies meet, battles shift to a tactical map. Players move units, manage supplies and morale, use terrain, and attempt to capture enemy cities. Campaigns progress through changing alliances, officer loyalty, city development, and the gradual consolidation of territory.
Plan your run
Develop a small core of cities before expanding too quickly. Secure food and gold, appoint capable officers, and keep enough troops to deter neighboring rulers.
Use diplomacy to avoid wars on multiple fronts. Recruit or persuade valuable officers, watch loyalty, and exploit terrain and supply lines during campaigns. A patient buildup is usually safer than continuous offensives.
Meet the cast
A Han loyalist and ruler associated with Shu, known for his concern for the people and his search for capable advisers.
The powerful ruler of Wei, recognized for administrative skill, military ambition, and a large pool of talented officers.
The ruler of Wu, who governs the prosperous lands around the lower Yangtze and relies on strong naval and military leaders.
Liu Bei's renowned strategist and adviser, valued for exceptional intelligence, administration, and strategic planning.
Before you begin
Keep reserves of food and gold before beginning a major campaign.
Check officer ability and loyalty rather than assigning every task to the nearest officer.
Use alliances to protect one border while concentrating forces elsewhere.
Romance of the Three Kingdoms III: Dragon of Destiny is a turn-based historical strategy game developed and published by Koei for DOS. Set during China's Three Kingdoms era, it asks the player to build a kingdom through administration, diplomacy, recruitment, espionage, and warfare. The game combines an empire-management layer with tactical battlefield decisions and a large roster of historical officers. Multiple rulers and starting situations support different approaches to unifying China. It was well regarded for its depth, strong historical atmosphere, and flexibility, although its many menus and statistics could make it demanding for newcomers.
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