Liu Bei
A benevolent warlord and one of the principal rulers available in the campaign.
How it plays
The game uses a strategic map and menu-driven administration. Each turn represents a period of time in which the ruler assigns officers, develops cities, stores or distributes resources, trains troops, conducts diplomacy, and responds to events.
When armies move into conflict, battles are resolved on tactical battlefields with terrain, formations, officers, and unit commands affecting the result. Campaign progress comes from capturing cities, preserving supplies, improving domestic strength, and placing capable officers in appropriate roles. The primary objective is to eliminate or subdue rival forces and establish control over China.
Plan your run
Build a stable economy before launching a major offensive. Develop productive cities, maintain food reserves, and avoid exhausting troops through long campaigns.
Assign officers according to their abilities and loyalty. Use diplomacy to isolate a dangerous neighbor, then concentrate forces against one target instead of opening several fronts.
During battles, account for terrain, formation, morale, and supply lines. Experienced commanders and well-supplied units are often more valuable than a larger but poorly organized army.
Meet the cast
A benevolent warlord and one of the principal rulers available in the campaign.
A powerful northern warlord known for strong administration and military leadership.
The ruler of Wu, whose faction is based in the Yangtze region.
A renowned strategist and statesman associated with Liu Bei's faction.
Before you begin
Keep food and gold reserves in frontier cities before moving troops.
Check officer loyalty regularly, especially after recruiting captured officers.
Use diplomacy and alliances to reduce the number of active fronts.
Developed and published by Koei, Romance of the Three Kingdoms IV: Wall of Fire is a turn-based historical strategy and grand simulation game set during China's Three Kingdoms era. The player leads a ruler or faction, manages cities, recruits and assigns officers, negotiates with rivals, and seeks to unify the country through warfare or political expansion. The DOS version presents the series' broad campaign structure through menus and map-based administration. Its play style rewards long-term planning more than rapid reactions: food, gold, troop morale, officer loyalty, and seasonal timing all affect the outcome of a campaign. The game was well regarded for its depth and historical atmosphere, although its extensive menus and demanding pace made it more appealing to dedicated strategy players than to newcomers.
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