Final Fantasy VII
psRole-Playing
Documented for this version
Keyboard | Use the D-pad or analog controller for movement and the face and shoulder buttons for jumping, attacks or costume actions, interaction, camera, pause, menus, and confirmation. The prototype's controls can differ from the final PlayStation release. Verify the loaded Arcade Systems build instructions when the public sources do not provide a complete control table. |
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The loaded Arcade Systems mapping takes priority over generic labels.
How it plays
Explore haunted locations, collect sandwich and clue items, use Scooby's different costumes or abilities, and solve light environmental puzzles while avoiding monsters. The prototype should be treated as an early build: levels, dialogue, collisions, and completion logic may be incomplete or different from the retail game.
Plan your run
Save a state before testing an unfamiliar door or objective, record any missing assets or soft locks, and do not assume a prototype checkpoint behaves like the final game. Use the available costume or gadget only after checking its intended obstacle, and search corners for clues before moving to the next room.
Scooby-Doo! Night of 100 Frights is a 2002 PlayStation platform adventure developed by Heavy Iron Studios and published by THQ. This entry is a prototype build, so its content and behaviour may differ from the final release. The game follows Scooby-Doo and Shaggy through a haunted world while they search for the missing Mystery Inc. team.
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