Steve Hermann
A cybernetically enhanced police officer who fights the machine army threatening the city.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Enter doors or ladders when available |
Arrow Down | Crouch |
A | Jump |
B | Punch |
Start | Pause the game |
The NES controller labels are used here; exact functions can vary in menus or contextual areas.
How it plays
Shatterhand uses a side-view perspective. Steve moves through industrial and urban stages, defeats mechanical enemies, avoids hazards, and reaches a boss at the end of each area.
The player can punch, jump, crouch, and use special robotic assistants created by combining collected power-up icons. Different combinations produce support robots with distinct attack or defensive functions. Stages can be selected from a limited map, while later areas and bosses test timing, positioning, and resource management.
Plan your run
Learn enemy attack patterns before advancing, especially in narrow corridors and around moving hazards. Preserve health by using punches at close range only when an opening is clear.
Experiment with power-up combinations, then favor the support robot that matches the stage. Against bosses, prioritize survival and repeated safe attacks rather than rushing damage.
Meet the cast
A cybernetically enhanced police officer who fights the machine army threatening the city.
Before you begin
Use crouching to avoid or control the height of some attacks.
Collect power-up icons deliberately so you can build a useful support robot.
Bosses become more manageable when their attack cycles are observed before committing to a punch.
Shatterhand is a side-scrolling action platformer developed by Natsume and published by Jaleco for the Nintendo Entertainment System. The player controls Steve Hermann, a cybernetically enhanced police officer battling a machine-led uprising in a near-future city. Its play style combines traditional platforming with close-range combat, defensive timing, and collectible robotic support units. The game is known for responsive controls, demanding enemy patterns, and compact but varied stages that reward careful movement. It received favorable attention from players and retro-game critics for its polished presentation and energetic combat, although its difficulty can be unforgiving. Shatterhand remains a respected late-era NES action game.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0