Harry Mason
The protagonist, a widowed writer searching Silent Hill for his missing daughter Cheryl.
Documented for this version
D-pad | Move Harry |
|---|---|
X | Examine, pick up, or use an item |
Square | Run |
Circle | Open the map |
Triangle | Open the inventory |
R1 | Ready or aim a weapon |
L1 | Change weapon position while aiming |
Start | Pause the game |
Control labels follow the original PlayStation version.
Weapon attacks use the attack input while a weapon is equipped.
How it plays
Players explore Silent Hill from a third-person perspective, searching buildings and streets for keys, notes, clues, and puzzle solutions. Harry can walk, run, aim, and fight with improvised weapons and firearms, but ammunition and healing items are limited.
The town is divided into areas connected by locked doors, streets, and story events. Progress depends on examining the environment, solving puzzles, and surviving enemies. The radio produces static when hostile creatures are nearby, while the flashlight improves visibility but can also draw attention. The game has no conventional experience system; advancement comes from exploration, item use, and narrative discoveries. Multiple endings are determined by important encounters and actions.
Plan your run
Explore methodically and inspect every room, document, and unusual object. Map locations mentally or on paper, because many doors and puzzle clues become relevant later.
Conserve ammunition for dangerous encounters and use melee weapons against weaker enemies when practical. Keep healing items available before entering unfamiliar areas, and listen for radio static as an early warning.
Pay attention to optional encounters and seemingly minor actions. They can affect the ending, so save at separate points when possible.
Meet the cast
The protagonist, a widowed writer searching Silent Hill for his missing daughter Cheryl.
Harry's adopted daughter, whose disappearance draws him into the town's mystery.
A police officer from the neighboring town who investigates Silent Hill and assists Harry.
A secretive local woman connected to the town's religious cult and central events.
The director of Alchemilla Hospital, whose actions conceal important information.
A nurse at Alchemilla Hospital whose fate is tied to the supernatural events.
A severely injured girl whose past is closely linked to Silent Hill's nightmare world.
Before you begin
Use the map frequently and mark locked or suspicious locations.
The radio's static warns that an enemy is close.
Running past enemies can save health and ammunition.
Read documents carefully; many puzzle clues are indirect.
Silent Hill is a survival-horror adventure developed by Konami Computer Entertainment Tokyo and published by Konami for the original PlayStation. It follows Harry Mason, who searches the isolated resort town of Silent Hill after his daughter Cheryl disappears in a car accident. The game combines third-person exploration, puzzle solving, limited combat, and a radio-based warning system. Its fog, darkness, distorted alternate world, and unsettling sound design emphasize uncertainty rather than constant action. Silent Hill was widely received as an important evolution of console horror, particularly for its psychological atmosphere, cinematic presentation, and mature storytelling. Several endings reflect the player's discoveries and selected actions.
Catalog entry maintained by EmuGamers Editorial Team
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