Fun School 2: For the Under-6s
DOSEducational
How it plays
The player manages farmland from an overhead map. Land can be prepared, planted, irrigated, fenced, and developed with farm buildings, roads, utilities, and other facilities.
Crops must be selected and maintained, while livestock requires suitable buildings and care. Weather, disasters, pests, prices, loans, and operating costs affect the farm's performance. Progress comes from balancing production and expenses, then reinvesting profits into a larger or more efficient operation.
Plan your run
Begin with a manageable area and keep enough cash in reserve for maintenance, seasonal costs, and unexpected problems.
Diversify gradually rather than investing everything in one crop or animal. Watch prices and weather, keep fields supplied with water, and expand buildings only when the existing farm can support their operating costs.
Before you begin
Keep emergency funds available instead of spending the entire starting budget.
Check crop conditions regularly and plan around seasonal weather.
Use roads, utilities, and buildings efficiently to reduce unnecessary expansion.
SimFarm: Simulated Farm is a 1993 agricultural simulation developed and published by Maxis for DOS. It puts the player in charge of a working farm, combining land management, crop production, livestock care, construction, and financial planning. The game is presented from an overhead perspective and uses an open-ended sandbox structure rather than a fixed campaign. Players decide how to use their land, respond to weather and market conditions, and expand their operation over time. Its detailed model of rural production reflects Maxis's systems-focused design philosophy. Reception was mixed but generally recognized the game's breadth and approachable interface, while some players found its pace and many management details demanding. SimFarm is remembered as an unusual early home-computer farming simulator and part of Maxis's broader Sim series.
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