Rattle
The red snake controlled by the first player.
Documented for this version
D-pad | Move the snake |
|---|---|
A | Jump |
B | Extend the tongue to eat nearby prey |
START | Pause the game |
Controls are for the NES version.
The tongue is most useful when the snake is aligned with nearby Nibbley Pibbleys.
How it plays
The game uses an isometric perspective. Each stage is a self-contained obstacle course filled with platforms, moving hazards, enemies, collectibles, switches, and environmental traps. The goal is to eat enough Nibbley Pibbleys to become heavy enough to ring the exit bell before time runs out.
Rattle or Roll can move, jump, and use the tongue to eat nearby prey. Eating enough prey increases the snake's weight and may change its appearance. Falling, taking excessive damage, or failing to meet the weight requirement can cost a life. Later stages demand more accurate jumps and more careful route planning. The game supports one-player and two-player cooperative play.
Plan your run
Learn the fixed layouts instead of rushing blindly. Eat Nibbley Pibbleys in safe areas first, then use the increased weight to activate the exit bell.
Use short, deliberate jumps near edges, watch moving platforms before committing, and avoid unnecessary fights. In two-player mode, coordinate routes and avoid pushing each other into hazards.
Meet the cast
The red snake controlled by the first player.
The blue snake controlled by the second player or selected in solo play.
Before you begin
Explore side paths for extra prey and useful items.
Do not reach the exit before meeting the required weight.
Treat narrow isometric platforms as alignment challenges, not ordinary 2D jumps.
Snake Rattle 'n' Roll is an isometric platform action game developed by Rare for the Nintendo Entertainment System. Players control one of two snakes, Rattle or Roll, and guide the character through hazardous stages while eating small creatures called Nibbley Pibbleys. The central challenge is balancing movement, jumping, enemy avoidance, and the need to reach the required weight before the stage timer expires. Its unusual viewpoint, precise platforming, and playful presentation gave it a distinctive identity among NES games. Contemporary and later reception has generally praised its inventive level design and technical ambition, while noting that the controls and collision timing can be demanding. A two-player mode adds cooperative play.
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