Space Harrier
The unnamed flying hero controlled by the player, armed with a laser cannon and capable of rapid aerial movement.
Documented for this version
D-pad | Move Space Harrier in eight directions. |
|---|---|
Button 1 | Fire the laser. |
The controls listed are for the standard Sega Master System controller.
No version-specific combination is included when its documentation is uncertain.
How it plays
The camera follows Space Harrier from behind as the character advances automatically through a sequence of stages. The player moves in eight directions, aims the on-screen character, fires the laser, and avoids enemies, projectiles, trees, pillars, and other obstacles.
Stages contain enemy formations and large encounters, with a boss or set-piece challenge appearing at the end of many sections. Progress depends on surviving each stage and defeating threats quickly; collisions and hostile shots reduce the player's limited lives. The game is primarily a single-player arcade challenge with no character-building system or branching campaign.
Plan your run
Keep moving rather than remaining in the center of the screen. Horizontal movement is especially important against incoming projectiles and objects that approach from the horizon.
Fire continuously when enemies appear, but watch the scenery as carefully as the targets. Learn the timing of recurring formations and approach large enemies while leaving room to dodge their attacks.
Meet the cast
The unnamed flying hero controlled by the player, armed with a laser cannon and capable of rapid aerial movement.
Before you begin
Use broad side-to-side movement to avoid projectiles and scenery.
Shoot enemy formations as soon as they enter range.
Memorize stage patterns after each failed attempt.
Space Harrier is a third-person rail shooter developed by Sega AM2 and adapted for the Sega Master System in 1986. The player controls the titular hero, who flies forward through fantastical environments while using a powerful laser weapon to destroy monsters, robots, and other hazards. The Master System version recreates the arcade game's fast movement and distinctive scenery within substantially reduced hardware limits. Its short stages, responsive aiming, and escalating enemy patterns make it a concentrated arcade experience. Reception generally recognized the conversion as technically impressive for the system, although its visuals, speed, and complexity are below the original arcade presentation.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0