Michael Jordan
The real-world basketball star and a central member of the Tune Squad.
How it plays
Matches use a third-person, court-level perspective and focus on scoring more points than the opposing team. Players control a basketball team, move around the court, pass, shoot, defend, and attempt to create openings for higher-value plays.
The main structure centers on basketball games involving Tune Squad characters and the Monstars. Progression is tied to completing matches rather than a deep management system, and the presentation favors arcade-style action over realistic rules or statistics.
Plan your run
Use passing to move the defense before attempting a shot, and avoid forcing long-range attempts while closely defended.
Keep defenders between the ball and the basket, then switch attention quickly when the opposing team creates an open lane. Learn each player’s position and use the more reliable scorer when a possession becomes crowded.
Meet the cast
The real-world basketball star and a central member of the Tune Squad.
A Looney Tunes character who appears as one of the Tune Squad players.
Before you begin
Pass before shooting when a defender is close.
Protect the lane and recover quickly after a missed shot.
Space Jam is a 1996 basketball game developed by Sculptured Software and published by Acclaim Entertainment for PlayStation. It is based on the Space Jam film and combines arcade basketball with the film’s cartoon cast. Players assemble a team from Michael Jordan and Looney Tunes characters, then compete against the Monstars in fast, exaggerated matches. The game emphasizes accessible action rather than detailed simulation, with special abilities and cartoon presentation supporting its licensed theme. Its reception was mixed: the recognizable characters and straightforward pick-up-and-play structure appealed to younger fans, while critics commonly viewed the controls and overall design as limited compared with stronger basketball games of the period.
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