Spyro
A young purple dragon and the playable hero who sets out to rescue the dragons and defeat Gnasty Gnorc.
Documented for this version
D-pad | Move Spyro |
|---|---|
X | Jump; press again while airborne to glide |
Square | Charge |
Circle | Breathe fire |
Triangle | Center the camera behind Spyro |
L1 | Adjust the camera left |
R1 | Adjust the camera right |
Controls are for the original PlayStation version.
Spyro can begin a glide after jumping; the glide does not provide a second jump.
How it plays
Spyro explores a series of hub worlds connected to themed realms. Each level contains crystalized dragons, gems, dragon eggs, and sometimes a flight challenge or hidden route.
He can run, charge, jump, glide, breathe fire, and use Sparx to indicate health. Dragons provide advice and checkpoints when rescued, while enemies require either fire or a charge attack. Completion depends on collecting the available treasures and rescuing every dragon and egg.
Plan your run
Explore each realm systematically before leaving. Rescue dragons first because their statues provide useful return points, then search corners, high ledges, and side paths for gems and eggs.
Use fire against enemies that cannot be charged safely, and charge vulnerable foes across open ground. In flight levels, plan a route that links targets efficiently; missed objects usually require restarting the challenge.
For high completion, revisit earlier hubs after gaining access to new routes and confirm the inventory counters before progressing.
Meet the cast
A young purple dragon and the playable hero who sets out to rescue the dragons and defeat Gnasty Gnorc.
Spyro's dragonfly companion. Sparx collects nearby gems and indicates Spyro's current health.
The antagonist whose spell transforms the dragons into crystal and whose treasure hoard becomes Spyro's final goal.
A wealthy bear who blocks routes and operates certain mechanisms until Spyro pays him gems.
Before you begin
Use Sparx's color to monitor health: blue is full, green is reduced, and yellow is critical.
Charging is fast on open ground, but it cannot replace fire against armored or otherwise fire-vulnerable enemies.
Look behind structures and below platforms; gems and eggs are frequently placed outside the main route.
Spyro the Dragon is a 3D platform game developed by Insomniac Games and published by Sony Computer Entertainment for the original PlayStation. The player controls Spyro, a young purple dragon who must rescue dragons transformed into crystal statues and stop the hostile Gnasty Gnorc. Exploration, platforming, charging, gliding, and fire attacks form the core play style, with collectible gems and dragon eggs encouraging thorough searches. Its colorful worlds, responsive controls, and playful presentation earned strong critical reception and helped establish Spyro as one of the PlayStation's recognizable platforming mascots. The game balances accessible movement with optional completion challenges.
Catalog entry maintained by EmuGamers Editorial Team
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