Ken (Kevin in the Japanese version)
A futuristic scientist and former street fighter who fights through hostile worlds to stop the spreading threat.
Documented for this version
D-pad | Move and steer the character |
|---|---|
A | Jump |
B | Punch |
Button functions are for the NES version.
How it plays
The game uses a side-view perspective. Each stage asks the player to move through a hazardous area, defeat enemies, and reach a boss encounter. Ken can run, jump, attack, and use surfaces to redirect his movement during combat.
Stages are organized as a sequence of battles and platforming challenges, with new enemy patterns and bosses appearing as the player advances. The game emphasizes short-range attacks, positioning, and learning enemy behavior rather than the round-based matches of the main Street Fighter series.
Plan your run
Learn each enemy's approach before attacking, because reckless punches often leave Ken exposed. Use jumps and wall movement to avoid crowded areas rather than trying to defeat every enemy immediately.
Bosses are generally easier after identifying their attack rhythm. Preserve safe positioning, attack during recovery windows, and treat each life as an opportunity to learn the stage rather than rushing forward.
Meet the cast
A futuristic scientist and former street fighter who fights through hostile worlds to stop the spreading threat.
Before you begin
Use the edges of the screen and wall movement to escape unfavorable enemy positions.
Practice boss patterns; many encounters are more about timing than raw attack speed.
Do not assume that every enemy must be defeated before progressing.
Street Fighter 2010: The Final Fight is a science-fiction action platformer developed and published by Capcom for the Nintendo Entertainment System in 1990. It follows a futuristic version of Ken, or Kevin in the Japanese release, as he investigates a series of attacks and battles mutated enemies across dangerous worlds. The game combines side-scrolling exploration with fast, arena-like combat, letting the protagonist jump, punch, and cling to surfaces while navigating compact stages. Its connection to Street Fighter is mostly thematic and character-based rather than structural. Contemporary and later reception has been mixed: the game is remembered for energetic combat and distinctive visuals, but also for severe difficulty, demanding jumps, and sometimes confusing enemy encounters.
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