Mario
The primary playable hero, who runs and jumps through the Mushroom Kingdom to rescue Princess Toadstool.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Down | Crouch; enter pipes when positioned correctly |
A | Jump or swim upward |
B | Run faster; throw fireballs when powered up |
The NES controller uses the Control Pad, A, and B buttons.
Controls are based on the original NES/Famicom-style layout.
How it plays
The game uses a side-scrolling perspective. Each stage requires the player to move from left to right, survive enemies and hazards, collect coins and power-ups, and reach the flagpole before the time limit expires.
Stages are grouped into worlds with four courses each, followed by an end-of-world castle. Mario or Luigi can run, jump, crouch, swim, stomp enemies, and use fireballs when powered up. The game includes warp zones, hidden rooms, bonus areas, and several misleading routes. Completing the main worlds can unlock additional challenge worlds.
Plan your run
Learn the safest route through each stage before prioritizing coins. The game often punishes rushing, so stop to observe enemy cycles, moving platforms, and hidden blocks.
Use small Mario carefully: a mistake can cost a power-up, but large Mario can also be trapped by tight passages. Preserve Fire Flowers for castle rooms and difficult enemy groups, and remember that some apparent power-ups or pipes are deliberately placed to create risk.
Meet the cast
The primary playable hero, who runs and jumps through the Mushroom Kingdom to rescue Princess Toadstool.
An alternate playable character with higher jumps and more slippery movement than Mario.
The ruler of the Mushroom Kingdom, held captive at the end of the adventure.
The main antagonist, appearing as the final castle boss and as deceptive false versions in earlier castles.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Treat every unfamiliar gap as a possible hidden-block puzzle.
Luigi's higher jump helps with some gaps, but his sliding movement requires earlier braking.
Warp zones can skip stages, but exploring normally reveals the game's intended challenge.
Editorial context
A deliberately punishing sequel with precise controls, inventive hazards, and some of the hardest official Mario levels.
Super Mario Bros.: The Lost Levels is a 2D platform game developed by Nintendo R&D4 and published by Nintendo. It is the Japanese follow-up to Super Mario Bros., presenting a familiar Mushroom Kingdom adventure with substantially more demanding stage design. Players guide Mario or Luigi through obstacle-filled levels, collecting power-ups, avoiding enemies, and reaching the goal flag. The game preserves the original's precise running and jumping while adding harsher hazards, deceptive platforms, wind, and unusual layouts. It was released for the Family Computer in 1986 and later appeared internationally under the title The Lost Levels. Its difficulty divided players at first, but it is now recognized as an important and highly challenging entry in Mario history.
Catalog entry maintained by EmuGamers Editorial Team
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