Mario
The main playable hero who journeys through the Mushroom Kingdom.
Documented for this version
D-pad LeftD-pad Right | Move left or right |
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D-pad Down | Crouch or enter certain pipes Available when Mario is Super Mario or larger. |
D-pad Up | Enter certain pipes Used at appropriate pipe entrances. |
A | Jump |
B | Run faster or throw fireballs Fireballs require Fire Mario. |
Start | Pause the game |
BA | Run and jump Hold B while pressing A for a longer, faster jump. |
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Controls apply to the NES-style version; the PC10 cabinet may map these actions to cabinet buttons.
The Select button has no documented core gameplay function in the standard NES release.
How it plays
The game uses a side-view perspective across eight worlds, each divided into four stages. Mario must reach the flagpole before time expires while crossing platforms, pits, enemies, lifts, water sections, and castles.
Players can run, jump, stomp enemies, collect coins, and use power-ups. Super Mushrooms increase Mario’s size, Fire Flowers grant fireballs, and Starman provides temporary invincibility. The final stage of each world is a castle, and later worlds increase enemy density and platforming precision.
Plan your run
Learn the timing of each jump rather than rushing every obstacle. Keep Super Mario whenever possible, and use fireballs to remove difficult enemies from a safe distance.
Explore suspicious walls, ceilings, and pipes for coins, power-ups, and warp zones. In castle stages, observe the repeated obstacle patterns and conserve time for the final approach to Bowser.
Meet the cast
The main playable hero who journeys through the Mushroom Kingdom.
Mario’s brother and the second player character in multiplayer mode.
The ruler of the Mushroom Kingdom whom Mario must rescue.
The Koopa King who kidnaps Princess Toadstool and guards the castles.
A Mushroom Kingdom attendant who appears after some castle stages.
A common walking enemy defeated by jumping on it.
A turtle-like enemy whose shell can be kicked after it is stomped.
Documented inputs
Hold A, then press Start at the Game Over screenContinues the game from World 1 of the world number reached in the previous session.
World 1-2 warp pipesAt the end of the underground stage, use the upper pipes to warp to Worlds 2, 3, or 4.
World 4-2 warp passageUse the hidden block-and-vine route to reach pipes leading to Worlds 6, 7, or 8.
Before you begin
Use running speed to clear long gaps, but release B before landing when precision is needed.
Small Mario can pass through some narrow spaces that Super Mario cannot.
The timer continues during most safe-looking pauses, so keep moving.
Editorial context
A foundational platformer with excellent controls, memorable level design, and substantial challenge.
Its limited lives and strict time limits can feel unforgiving, especially in the later worlds.
Super Mario Bros. is a side-scrolling platform game developed by Nintendo R&D4 and published by Nintendo. Mario travels through the Mushroom Kingdom to rescue Princess Toadstool from Bowser, the king of the Koopas. The game combines precise running and jumping with enemy avoidance, power-ups, hidden areas, and timed stages. Its eight worlds became a defining structure for console platformers, while the responsive controls made its challenge approachable but demanding. The NES release received exceptional critical and commercial acclaim and became one of the most influential video games ever made. The PC10 version presents the same core adventure in Nintendo’s PlayChoice-10 arcade format.
Catalog entry maintained by EmuGamers Editorial Team
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