Mario
The player character, who travels through Sarasaland to rescue Princess Daisy.
Documented for this version
Arrow LeftArrow Right | Move Mario left or right |
|---|---|
Arrow Down | Crouch or enter certain pipes |
A | Jump |
B | Throw a Superball when powered up The button has no projectile effect without the Superball Flower. |
Start | Pause the game |
The original Game Boy uses a directional pad rather than analog movement.
Vehicle stages use the directional pad to steer and A to fire.
How it plays
Mario advances through 12 side-scrolling stages across four worlds. Each stage requires running, jumping across platforms, avoiding enemies and hazards, collecting coins, and reaching the goal. Some levels use vehicles such as the Sky Pop and Marine Pop, changing the game into a horizontally scrolling shooting section.
Power-ups can increase Mario’s size or grant the Superball Flower, which lets him throw bouncing superballs. The final stage of each world ends with a boss encounter. Completing the game unlocks a harder mode with more demanding enemy and obstacle placement.
Plan your run
Learn the timing of each short stage rather than rushing through unfamiliar hazards. Keep Superball Flower power when possible, since its projectiles can defeat enemies and activate some distant targets.
Meet the cast
The player character, who travels through Sarasaland to rescue Princess Daisy.
The ruler of Sarasaland and the person Mario must rescue.
An alien ruler who invades Sarasaland and kidnaps Princess Daisy.
Documented inputs
Documented unlockComplete the game once to unlock Hard Mode, selectable from the title screen.
Before you begin
Use small, deliberate jumps near low ceilings and narrow platforms.
The Superball Flower is especially useful against enemies that are awkward to stomp.
Practice the vehicle stages separately because their controls and hazards differ from normal platforming.
Editorial context
A compact and distinctive Game Boy platformer with its own setting, enemies, music, and vehicle stages.
Its short campaign and limited visuals are balanced by responsive controls and efficient level design.
Super Mario Land is a side-scrolling platform game developed by Nintendo R&D1 and published by Nintendo for the Game Boy. It follows Mario as he travels through Sarasaland to rescue Princess Daisy from the alien ruler Tatanga. The game uses compact stages, automatic scrolling sections, platforming hazards, collectible coins, power-ups, and familiar Mario movement adapted to the handheld’s monochrome display. Its structure and audiovisual style differ from the main console games, including original enemies, vehicles, and music. Despite its shorter length and simplified presentation, Super Mario Land was widely regarded as a strong launch-era Game Boy title and became one of the system’s best-known games.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0