Documented for this version

Which controls does this version use?

Actions

Super Mario World 2: Yoshi's Island action controls
D-pad
Move Yoshi and aim egg throws
B
Jump; hold after jumping to flutter
Y
Extend Yoshi's tongue
X
Throw a stored egg
A
Ground-pound
Start
Pause the game

Combos and sequences

Super Mario World 2: Yoshi's Island combo and sequence controls
B (hold after jump)
Flutter jump

Continue holding B after leaving the ground.

A (in air)
Ground-pound

Press A while Yoshi is airborne.

Control notes

  • Button assignments are for the original SNES version.

  • Egg aiming uses the directional buttons while preparing a throw.

How it plays

How does Super Mario World 2: Yoshi's Island play?

Players guide a series of Yoshis through six worlds, each divided into eight main stages plus optional challenge stages. The objective is to reach the goal while collecting flowers, red coins, and stars to improve the stage score.

Yoshi can swallow enemies, turn them into eggs, throw eggs at targets, flutter after jumping, and ground-pound soft surfaces. Baby Mario remains temporarily safe inside a bubble after Yoshi is hit; recovering him before the timer expires is essential. Scores can unlock bonus stages and contribute to a perfect 100-point stage result.

Plan your run

What is the best way to play Super Mario World 2: Yoshi's Island?

Protect Baby Mario first. After taking damage, focus on recovering the bubble before attacking or collecting items; losing the timer costs a life.

For high scores, explore every route, collect all five flowers and twenty red coins, and finish with thirty stars whenever possible. Use eggs to trigger distant switches and reveal hidden objects, and ground-pound suspicious soft platforms.

Meet the cast

Who are the key characters?

1

Yoshi

The playable dinosaur who carries Baby Mario, defeats enemies, and navigates the island.

2

Baby Mario

The infant Mario that Yoshi protects while searching for Baby Luigi.

3

Baby Luigi

Baby Mario's brother, kidnapped by Kamek at the beginning of the adventure.

4

Kamek

A Magikoopa who leads the kidnapping and repeatedly interferes with Yoshi.

5

Baby Bowser

A magically enlarged version of Bowser who becomes the final major opponent.

Before you begin

What should you know before playing?

  1. 1

    Aim eggs at red coins, flowers, switches, and distant enemies rather than throwing them randomly.

  2. 2

    Use flutter jumps to correct positioning and reach platforms that a normal jump cannot.

  3. 3

    A stage score of 100 unlocks its associated bonus or extra content where applicable.

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