Emi
A member of the film crew and one of the five playable protagonists.
Documented for this version
D-pad | Move the selected character or party. |
|---|---|
A | Confirm selections and interact with objects when the command is available. |
B | Cancel a selection or return to the previous menu. |
Start | Open or confirm the in-game pause or status interface where supported. |
How it plays
The player explores Mamiya Mansion from an overhead perspective, moving between rooms, corridors, gardens, and underground areas. The five protagonists are divided into groups, and progress depends on finding keys, solving environmental puzzles, examining frescoes, and using character-specific tools.
Random encounters lead to turn-based battles against ghosts, creatures, and other spirits. Each character carries limited items, while the party can split up or reunite at fixed points. Permanent death matters: a fallen character cannot be revived, and the ending changes according to who survives. Save points are placed throughout the mansion.
Plan your run
Keep the party together when entering dangerous new rooms, but split characters only when a puzzle or item requirement demands it. Protect Akiko because her healing role reduces the cost of long expeditions.
Search every room and examine suspicious objects before discarding items. Save frequently, conserve healing supplies, and remember that permanent character death can lock out later events or endings. Carry essential tools between groups rather than leaving them in an inaccessible room.
Meet the cast
A member of the film crew and one of the five playable protagonists.
The cameraman who accompanies the group and serves as a playable protagonist.
The crew's nurse and a playable protagonist whose medical abilities support the party.
A playable crew member who contributes to exploration and combat.
A playable member of the film crew with his own equipment and combat role.
A young boy encountered during the mansion investigation who can join the playable group.
The dead painter whose mansion, family tragedy, and supernatural presence drive the story.
Before you begin
Record which character is carrying each key item before splitting the party.
Use save points before major exploration sections and boss encounters.
If a character dies, continue only after considering how that loss affects the ending.
Sweet Home is a Japanese horror role-playing game developed and published by Capcom for the Nintendo Entertainment System in 1989. It follows five members of a film crew who enter the abandoned mansion of painter Ichirō Mamiya to recover valuable frescoes and become trapped by supernatural forces. The game combines overhead exploration, turn-based battles, item management, puzzles, and permanent character death. Its mansion setting, disturbing imagery, and interlocking survival systems made it an important early example of console horror design. Sweet Home was released only in Japan, but its party system, inventory puzzles, and cinematic presentation are widely regarded as major influences on later survival-horror games.
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