Reid Hershel
A young hunter and the game's primary protagonist. He fights with a sword and becomes responsible for helping Meredy and protecting both worlds.
How it plays
Players explore an overhead world map, towns, fields, and dungeons while following a story-driven quest. Dungeons include switches, environmental puzzles, treasure, and random enemy encounters. The party travels between the worlds of Inferia and Celestia as new locations and plot events become available.
Battles take place on a two-dimensional plane in real time. The player directly controls one party member while companions use configurable artificial intelligence. Attacks, defensive movement, special skills, spells, items, and party formations are used to defeat enemies. Experience, equipment, cooking, and new techniques support progression, while boss battles test preparation and positioning.
Plan your run
Keep the active character moving during battles instead of trading hits at close range. Use normal attacks to create openings, then chain appropriate skills or artes while companions provide healing and spell support.
Meet the cast
A young hunter and the game's primary protagonist. He fights with a sword and becomes responsible for helping Meredy and protecting both worlds.
Reid's childhood friend and a skilled martial artist who joins the journey as a close-range fighter.
A gifted scholar and mage whose knowledge of ancient history and magic is central to the party's investigation.
A mysterious girl from Celestia who speaks the language of that world and asks Reid's group for help.
A lively pirate captain encountered during the party's travels. She uses a large anchor in battle.
A Celestian engineer and inventor who assists the party with technology and ranged attacks.
Before you begin
Use the world map to revisit towns for new equipment, cooking ingredients, and optional conversations.
Configure companion behavior so healers conserve or prioritize their spells appropriately.
Explore dungeon side paths; many contain useful equipment or items rather than story-critical objectives.
Tales of Destiny II is the North American PlayStation title for Tales of Eternia, an action role-playing game developed by Wolf Team and published by Namco. The story follows Reid Hershel, Farah Oersted, and Keele etwas as they investigate the appearance of Meredy, a mysterious girl from another world, and become involved in a conflict threatening two connected realms. The game combines exploration, towns, dungeons, puzzles, and real-time side-view battles. Its skit conversations, cooking system, voice-acted scenes, and energetic combat helped define the series' identity. It was generally well received for its battle system, presentation, and substantial adventure, although some players found its random encounters and later difficulty uneven.
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